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NWN SCRIPTS

- Jump to comments -
Title  Personal Reputation and Reaction (PRR) system 2.0
Author  Vendalus
Submitted / Updated  03-03-2004 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.61
Format  Module and Code
Type  Type - Structs
Includes  BioWare Standard
Description
Modular code and example module. -Allows Charm spells that will make NPCs friendlier. -Allows NPCs to react dynamically to players actions, factoring in one-on-one interactions, faction standing, differences in alignment and charisma adjustments. -Allows these reactions to affect other NPCs reactions. -Allows NPCs to own doors, chests and other containers, confronting players when they unlock, disarm, open or disturb these doors and placeables. -Allows for these infringements on property to cause a shift in how that NPC feels about the player with continued offenses eventually resulting in hatred or violence. -Allows for security creatures to be assigned to come and watch over a door or container if an owner calls for help. -Allows personal reactions to affect skill checks. -Allows bards to attempt Perform checks to increase reactions on NPCs. -Allows NPCs to provide the players with rumors, where better reactions mean better rumors.

Files

NameTypeSizeDownloads
Vendalus1078383944906PRR20.zipVendalus1078383944906PRR20.zip
Submitted: 03-03-2004 / Last Updated: 03-03-2004
zip410.33Kb795
--
SCORE OUT OF 10
9.75
1 votes
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Comments (5):

Posted by DeadSomething at 2008-10-20 02:34:54    
is there a possibility to reset the reputation of an NPC and his whole faction by a script?
i tried that very often, but it didnt work.

Posted by netwerk at 2007-09-30 16:49:15    Voted 9.75 on 09/30/07
Would have given it a 10 but documentation on this function is missing

// This was one of his sample calls - Vendalus
// newRumour = TCRM_GetRumour(FALSE, 1, TCRM_CATEGORY_ANY, TCRM_CATEGORY_NONE, CAT_CITY_DUSKAR|CAT_PROFESSION_BLACKSMITHS);

If that was there it would have gotten a 10.
Other then that awsome script, works nicely. took very little tweaking to make it work with NWNX/mySQL and the people of my PW think this is great.
Thank you.

Posted by MyHouse at 2006-09-30 22:29:45    
V....
I sent you an e-mail with questions...Can you help me out?
First: How do I set a rumor that is spread by only one NPC or one Faction? Or better by area�
Second: How do I call a rumor on an INT? Does the INT have to be set to the mod or can it be set on a PC?
Third: Can I have a rumor only given to a certain alignment?
Forth: What is the sSubject for and how is it used? (Does it somehow call/Change the reputation of the tag of sSubject?)
Fifth: Can a journal be set to one PC/All PC�s or PC�s in a party?
Sixth: You have categories set like
int CAT_NORMAL = TCRM_CATEGORY_1;
int CAT_HIGH = TCRM_CATEGORY_2;
int CAT_HIGHEST = TCRM_CATEGORY_3;
But there are 31 categories. Can I set int CAT_(area) =TCRM_CATEGORY_4;?
Explain how to use this-
// This was one of his sample calls - Vendalus
// newRumour = TCRM_GetRumour(FALSE, 1, TCRM_CATEGORY_ANY, TCRM_CATEGORY_NONE, CAT_CITY_DUSKAR|CAT_PROFESSION_BLACKSMITHS);

Posted by -Vendalus- ( ..xxx.xxx ) at 2004-03-06 11:08:00    
Actually, only the example module requires HOTU. I will see what I can do about rolling that back, because I really don't think there is anything in there that actually uses the expansions. The .erf can be imported into any version of NWN. For now, download it and follow the documentation and you should be able to get a pretty good idea how it works.

Posted by Gades ( ..xxx.xxx ) at 2004-03-06 08:49:00    
Can you make a non "Require Hotu" version?
I just want to try this scrpt because i really need stomething like this, but i do not have hotu installed.

If you can make a version that requires onyl sou (or none of them) i will really appreciate it.

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