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NWN SCRIPTS

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Title  RIFT
Author  Xanas
Submitted / Updated  02-08-2004 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.61
View Code  

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Format  Module and Code
Type  Type - Other
Includes  Custom

Files

NameTypeSizeDownloads
Xanas1076280328859RIFT.rarXanas1076280328859RIFT.rar
Submitted: 02-08-2004 / Last Updated: 02-08-2004
rar45.59Kb187
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Comments (4):

Posted by Xanas at 2004-04-26 19:57:00    Voted 10.00 on 04/04/04
afraid not... sadly. There is really no way to deal with that as PVP settings I think are "hardcoded" in the 2da files, and not really something any scripting system can deal with.

And if you were to edit the 2das controlling this you couldn't really prevent combat entirely..

This system is really intended for a server that has a good amount of guilds that have both PCs and NPCs. Say you have a group who is in with the undead. Obviously you don't want undead to attack those. Well, you can A) write a custom onperception script for every group like this that you want to create or B) use RIFT.

That's pretty much what RIFT is designed for, and it seems to do that fairly well. I've also set up ways in a new version (not yet up here) to handle default reputations based on race as well (so you can have a guild of elven archers who keep out all but elves from certain places but allow the elves to pass). Make sense?


Posted by giantkin at 2004-04-23 08:32:00    
hm, i am looking for Player faction stuff... this handle any of that?

(ie: in a NOpvp zone, i would STILL want the PC in guild1 be able to fight and kill pc in Guild2 (assuming they are at war)

any chance?
Giantkin Servers: Realms Of Peril ip: giantkin.servemp3.com:5121
Growing past 300 areas, Bindstones in use!
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Posted by Xanas at 2004-04-04 21:17:40    Voted 10.00 on 04/04/04

Posted by Xanas at 2004-02-11 23:22:00    Voted 10.00 on 04/04/04
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