Esses scripts personalizam as anima��es e op��es de rest, de acordo com a ra�a e classe de cada jogador. O player agora tem duas op��es: uma a��o de 'recarga r�pida' diferente para cada classe, e uma a��o de dormir (reverie para os elfos). Veja a figura para um exemplo mais simples =) This scripts customizes the resting choices and animations to meet the race and class of each resting player. The player is now given two choices: a quick 'skill-reload' action, different for each class, and a full sleeping action, or reverie if you're an elf. See the full picture for an easier example =) Note: I made it the simplest and smallest I could, so the script does not use persistant data saving. If you want it and don't know how to do, feel free to e-mail me =)
This rocks ever! I´m trying to put it on a NWN2 module. _________________________ dipi evil danger
MSN: [email protected]
Mail: [email protected]
Posted by Chalkydri ( 63.145.xxx.xxx ) at 2004-07-30 08:23:00
I ran into a probelm when I loaded the file. I use winzip and this is a rar file. So when I turned it into a winzip file I still couldn't import it onto my module. Any help? When I open up the file it is just blank, nothing in it.
Posted by Nazrohn at 2004-05-25 22:11:00 Voted 10.00 on 05/25/04
Awk - sorry about that blank post, Opera freeked on me-
I'm LOVING this method of rest options
anyrate - for me the HCR bedroll method needed to
be able to sleep is really cool - so I modified the
system a touch to check for an item...
if they have it, they can rest sooner
if not, they have to wait a bit more
int nHR;
if(GetIsObjectValid(GetItemPossessedBy(oPC,"TAG_OF_ITEM_HERE"))==FALSE)
nHR = 8;
else
nHR = 4;
int iPode = GetLocalInt(oPC, "cr_dormiu")+nHR;
I know - nothing fancy - but, I don't get out much...
Posted by Nazrohn at 2004-05-25 22:11:00 Voted 10.00 on 05/25/04
Awk - sorry about that blank post, Opera freeked on me-
I'm LOVING this method of rest options
anyrate - for me the HCR bedroll method needed to
be able to sleep is really cool - so I modified the
system a touch to check for an item...
if they have it, they can rest sooner
if not, they have to wait a bit more
int nHR;
if(GetIsObjectValid(GetItemPossessedBy(oPC,"TAG_OF_ITEM_HERE"))==FALSE)
nHR = 8;
else
nHR = 4;
int iPode = GetLocalInt(oPC, "cr_dormiu")+nHR;
I know - nothing fancy - but, I don't get out much...
Posted by Nazrohn at 2004-05-25 22:02:00 Voted 10.00 on 05/25/04
Posted by Nazrohn at 2004-05-25 22:01:17 Voted 10.00 on 05/25/04
1. In both scripts "cr_s_rest_1" and "cr_s_rest_2", in the line that says:
int iPode = GetLocalInt(oPC, "cr_restou")+4;
Change that +4 to how many hours do you want to delay for the first (quick) rest option.
2. In both "cr_s_rest_3" and "cr_s_rest_4", in the line that says:
int iPode = GetLocalInt(oPC, "cr_restou")+12;
Change the +12 to how many hours do you want to delay for the second (full) rest option.
Thanks for the remark, I will update the readme soon =)
Posted by Balaern ( 68.167.xxx.xxx ) at 2004-05-11 09:16:00
I noticed that this system uses a certain amount of time between allowable restings. How do I customize this? Set it to allow resting all the time or perhaps only once an hour?
Posted by sex ( 200.96.xxx.xxx ) at 2004-05-11 06:59:00
Show de bola clarion :D
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