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NWN SCRIPTS

- Jump to comments -
Title  Random Bubbles Script
Author  Talo Nightsoul
Submitted / Updated  10-21-2003 / 11-22-2006
Category  Placeable Item
Expansions  SOU-1.32
Format  Module and Code
Type  Type - Other (Subtype - Other)
Includes  None
Description
This script creates bubbles on random locations, using only a single placeable. With a bit of adapting you can edit the maximum height and range of the bubbles, and you can change them to any visual effect instead of the bubbles.

Files

NameTypeSizeDownloads
Bubbles_Script.zipBubbles_Script.zip
Submitted: 10-21-2003 / Last Updated: 10-21-2003
zip19.02Kb586
--
SCORE OUT OF 10
9.5
2 votes
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Comments (8):

Posted by over_my_head at 2004-05-18 13:39:28    Voted 10.00 on 05/18/04
Magnificant!

Posted by Old_Scores_Transfered at 2004-02-20 10:29:31    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 9.00 then rounded to 9.

Posted by Anthony ( ..xxx.xxx ) at 2003-10-30 15:20:00    
you don't care anymore?

Posted by Talo Nightsoul ( ..xxx.xxx ) at 2003-10-29 07:06:00    
Yes, I got banned from Siflige for reasons still unknown to me. I don't care anymore anyway.

Posted by Anthony ( ..xxx.xxx ) at 2003-10-28 15:45:00    
Oh my god!!! its you!!! the guy from siflige!!! didn't you get banned or something?

Posted by Talo Nightsoul ( ..xxx.xxx ) at 2003-10-22 02:58:00    
Meh, forgot to say thank you for your reply, so... Thanks! =P

Posted by Talo Nightsoul ( ..xxx.xxx ) at 2003-10-22 02:56:00    
It wasn't really my intention to check for the edge of a map, because this way it creates a more spacious effect if it doesn't stop where the actual map stops.
It'll seem that the map is larger than it actually is.

Posted by SnakeTS (Scripter von W.d.N.) ( ..xxx.xxx ) at 2003-10-22 02:01:00    
Hi Talo Nightsoul!

Really a simple but funny script. Seeing this makes me also sad that moving such effects isn't still possible yet...
No difficult, but quite useful vector-calculation - but you should perhaps check wether you've reached an 'edge' of the map - on some small maps the effects may be applied 'outside'^^.

But alltogether I like scripting with vectors etc. very much, so I vote you well! ;) - Nice job and perhaps we can talk one time (if you want to)

cYa SnakeTS!

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