Random Encounter Generator Vers. 0.72 What's a REG? The REG controls your unplanned (random) encounters for your module. With it a DM can control his random encounter instead hasten to create an encounter with the DM menu. The REG is a control tool navigated through a dialog menu. The REG manages all NWN creatures through the blueprint RESREF string from Bioware. These it puts into encounter lists. For every tile set in NWN you have an encounter list, for outside tile sets you have a pair of day / night lists. These lists you can create and change at your will with every creature original NWN (up to Vers 1.29) knows. Even you can control the chance for an encounter and the time which has to pass between two throws for an encounter. The remain REG manages. The tool is Multilanguage English / German.
This is a compilation of the old system into a single score. There were 55 that made this score of 9.94 then rounded to 10.
Posted by Bahiera ( ..xxx.xxx ) at 2003-03-10 13:52:00
Hi folks,
to make some things clear. With this tool you do not need to
code a single line of NWN Script. That's what I have done
for you. To run the REG you only need to put a special
waypoint in those areas you want the REG to work. That's
all. Which waypoint do you need the ReadMe file inside the
package will tell you. You can change the encounter lists
from inside the game.
Some things I forgot to put into the ReadMe file. You have
to put the following files into the module properties.
OnActivateItem - zfbg_ringconvo // start the conversation
file for navigating through the REG
OnHeartbeat - zfbg_onheartbeat // only used for getting a
'ping'
OnModuleLoad - zfbg_initialize // some pre filled
encounter lists for instant start
OnUserDefined - zfbg_generator // the masterpiece
Sorry for forgetting these essential lines.
Enjoy the game,
Bahiera.
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