This script allows evil clerics to rebuke (stun) or command (dominate) undead instead of turning and destroying as good clerics do. An evil cleric can only control a total number of undead with a combined HD equal to or less than the clerics level. For instance, a level 5 cleric can control 2 zombies (2 HD each) and a skeleton (1 HD) for a total of 5 HD. Oh, and yes, you DO control all of them. Good and neutral clerics turn and destroy undead as usual. Rebuke/Command also works for Blackguards (anyone who is evil and can turn undead). This script has been updated to 1.61 (HotU compliance, but should work for any 1.61 version. Added to BioWare original script. 1.62 update: Fixed an issue where undead players (shifters, etc.) were not being targeted. Update April, 14th: Added .ncs file to the .zip for players to use in their override folder - no script changes though (see readme txt included in the .zip for more information)
TY so much to both Wes and RichardCranium, for this incredibly cool script and the HCR conversion-NICE!
Posted by Brand at 2003-12-0215:02:00
Yes, you actually can dominate that many undead at once. :) That is a level 6 cleric, so that is the maximum HE can control, but a level 20 cleric could control 20 skeletons at once... and control them for a longer time! And you can give them individual commands (hold position, guard me, attack nearest) by using the radial menu on each of them individually. If you give a command with the radial menu on yourself they will all follow the command, but if you give a command using the radial menu on a single undead only that undead will follow the command.
Posted by godbreaker at 2003-12-0213:57:00
Im looking at the pic, can you really dominate and control that many undead??? Do they just attack who you attack or can you actually tell one to block door, move there, attack that mage, etc....... Hordes of underdark 29.99 NWN community vault free with purchase of game This script.............................PRICELESS
Posted by Brand at 2003-12-0119:31:00
Thanks for the comments! I've just updated it (very slightly) to change the VFX to the one I stated in a comment below (if you already did the change manually, there is no need to get the new script).
Posted by Richard at 2003-12-0116:00:00
Superb idea Wes! I responded to AgroTheAxe via email about merging the script into HCR3. I did the conversion but have not been able to test it yet (once again) since I am at work. I just couldn?t resist the temptation since I use HCR3 on my mod. I submitted the HCR3 version and it should be posted the next time the NWVault refreshes. Kudos on an exceptional idea!
Posted by Joe at 2003-12-0115:56:00
oh god someone give this guy here a hand this is soo monumental!!!
Posted by Brand at 2003-12-0115:43:00
I haven't seen the HCR 3.1 script... Where can I find that script itself? Perhaps you could email it to me and I can see what I can do with it. Also, does anyone know how to do an "override" version of this script? All my attempts have met with failure so far...
Posted by Joe at 2003-11-3017:45:00
Hey I am a complete newb to scripting(actually i don't have a clue!) but i was wondering is there an easy to understand way to use this in the main nwn modules and other modules? maybe an override possibility? help me plz my black guard is a black nobody without controlling the undead! :s