This is a compilation of the old system into a single score. There were 2 that made this score of 9.00 then rounded to 9.
Posted by NWNDM_VMagnusV ( ..xxx.xxx ) at 2003-11-24 06:59:00
I want to thank you for solving a problem I was having with conversationed creatures. This works perfectly.
Thanks again!
Posted by Tweak ( ..xxx.xxx ) at 2003-06-29 05:00:00
Great Script everything works fine until the enemy kills me....I can't respawn, my character just lies there. How can I fix this????
Posted by Snezzle Snackycake ( ..xxx.xxx ) at 2003-02-14 15:58:00
You have to edit the creature's template's script, not
just the individual creature that you placed. Otherwise,
it take the creature from the template, and since the
script isn't there, it won't respawn.
Posted by Confucious says... ( ..xxx.xxx ) at 2003-01-01 12:15:00
I'm having a problem with this script. It's working fine,
all the creatures respawn as they should after 5 minutes at
the proper waypoint but they all come back as Badgers.
How come?
This is a custom creature. Tags and ResRef match and are
spawning in the same area and not in another part of the module.
Posted by ginosifu ( ..xxx.xxx ) at 2002-12-16 18:14:00
Maledicus, your creature's resref(blueprint) must match
the "Tag" exactly. Example:
ResRef = BlackBear001
"tag" = BlackBear001
If you type something like blackbear001 with different case
size it will not work.
One other way is to take your creature from your "area" and
try to "add to pallette". if it adds to the pallette with
out making a new resref for this copy then the module never
new the resref in the first place, and this should fix your
problem.
Ginosifu
Posted by Maledicus ( ..xxx.xxx ) at 2002-12-15 15:19:00
"This worked well but the creature only respawned one
time. How could you get the respawn to always happen."
Same here and i changed the script the way ginosifu told ..
but the creature allways spawns one time and after that not
again. ResRef and Tag are exactly the same.
Maledicus.
Posted by Ginosifu ( ..xxx.xxx ) at 2002-12-15 06:38:00
This should clear up your problem. What most likely
happened is that the creature that respawned was not the
same creature you had originally. So it did not have
that "OnDeath" script on it. Make sure that the resref
(blueprint) is exactly the same as the Tag (they are case
sensitive also).
ginosifu
Posted by Meekrat ( ..xxx.xxx ) at 2002-12-12 16:32:00
This worked well but the creature only respawned one
time. How could you get the respawn to always happen.
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