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NWN SCRIPTS

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Title  S.G.Q. v.1.01
Author  Prince Nexus
Submitted / Updated  08-04-2003 / 11-22-2006
Category  Conversation
Expansions  SOU-1.32
Format  Module and Code
Type  Type - Quest Giving
Includes  Custom
Description
English: this system manages the creation of small quests for MMPORG. Works fine with NWNX2 but simply modify 'aps_include' if you use other persistent systems. The files are in French but README is in English and a demo-module explains how to use them. French: Ce syst�me g�re la cr�ation des qu�tes pour les modules persistants utilisant NWNX2. Si vous utilisez un autre syst�me de persistance, modifiez seulement l'aps_include. Doc. en francais et en anglais.

Files

NameTypeSizeDownloads
SGQv.1.01.zipSGQv.1.01.zip
Submitted: 08-04-2003 / Last Updated: 10-01-2003
zip59.41Kb431
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Comments (15):

Posted by Old_Scores_Transfered at 2004-02-20 10:29:28    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 23 that made this score of 9.91 then rounded to 10.

Posted by Pricne Nexus ( ..xxx.xxx ) at 2003-10-18 03:03:00    
Have U really dwld it ? There are 2 readme !! One in English and one in French ?!!!!

Prince

Posted by Zibli ( ..xxx.xxx ) at 2003-10-17 17:29:00    
Sadly this system is not very useable without a Readme or instructions to implement.

Posted by Prince Nexus ( ..xxx.xxx ) at 2003-10-01 16:04:00    
I have modified the script of my old system : it's now 1.01. The aps_include is now like the original one of Papillon. The whole system is optimized but the structure is still the same so it will be very simple to implement it (no change in quest_library must be done to update this on your module for example, no change in the dialogue too : the scripts have still the same function)

SGQ v.1 is faster than v.2 that's why I still have a look at it.

Prince Nexus.

PS : But now U need SoU 1.32 : if U don't have it, send me an E-mail and U'll get the optimized .erf working with Nwn v1.29.

Posted by mezz0 ( ..xxx.xxx ) at 2003-09-08 01:21:00    
Hi Prince Nexus,
How's the beta running ? I'm curious !
greetz,
Mezz0

Posted by mezz0 ( ..xxx.xxx ) at 2003-08-20 07:33:00    
I meant to say, thanks for the hard work done, already :-)
keep it up !
grtz

Posted by mezz0 ( ..xxx.xxx ) at 2003-08-20 07:12:00    
Hi Prince Nexus,
Can't wait to get my hands on it !
Thanks for that hard already ! Will be checking this site night and day for the next weeks :-)

greetz

Posted by Prince Nexus ( ..xxx.xxx ) at 2003-08-19 00:50:00    
I have finished the version 2.0 which contains a 100% DataBase Quest Management (just type in it the wanted item's tag, the award item's resref and other information). But this new system will only work with NWNX because of the table's structure. It contains a Debug Function and improvement for the whole system. Coming up soon (2 or 3 weeks, just for completely testing it). With the Dynamic Server of Azrael07 (JoL/Maskado), Mezz0's requests will be satisfied. ;)

Posted by Prince Nexus ( ..xxx.xxx ) at 2003-08-07 03:11:00    
Yes, I use a windows-version of NWNX2 and the demo-module works fine by me.

Posted by mezz0 ( ..xxx.xxx ) at 2003-08-07 00:22:00    
Hi Prince Nexus,
Could it be that the demo module was created for NWNX2 for Windows ? I am using nwnx2-beta for linux and it segfaults when I accept a quest. I'll try and fix this over the weekend.

greetz

Posted by mezz0 ( ..xxx.xxx ) at 2003-08-06 07:11:00    
To be honest, I'm currently at work and I only have nwnnsscomp here. I haven't tried it in my full module yet. Will do that in about an hour or so, when I get home.

The reason I would like to be able to add quests through a database is, that I am working on my Persistent World, and it would be nice to add simple "get some item" or "kill that monster" quest through a database. This way, I can continue to run the module without having to rebuild and take my world offline to load the new module (with new quests).

If it is possible to make something like I stated above, there would also have to be some hook to attach to a creatures dialog, that looks in the database to see if it can give a (new) quest or if none are available simply say something like "Sorry, I don't have work for you". This would be realy cool and I bet I won't be the only persistent world builder that will want to use this ! :-)

Happy coding !! (I'll let you know later today if all current features work) Thanks again !

greetz


Posted by mezz0 ( ..xxx.xxx ) at 2003-08-06 05:37:00    
Great ! :-)

A question (perhaps a request). Would it be difficult to add a feature that we can add extra quests without rebuilding the module ? That the quest data is inserted in the Mysql database, perhaps with a field that says what kind of quest it is ?
Tell me if I'm going over the top here, eh.
greetz

Posted by Prince Nexus ( ..xxx.xxx ) at 2003-08-06 05:25:00    
Ok, now doc in English too...

Posted by Prince Nexus ( ..xxx.xxx ) at 2003-08-06 02:49:00    
First of all : thanks ! Yes, I know I must translate it in English. So I will make it the next week end (and correct some little things so it will work faster). I'll insert a debug function too, which could be helpful, I think.

Posted by mezz0 ( ..xxx.xxx ) at 2003-08-06 00:52:00    
Hi there !
This is great !!! I've been looking for somehting like this for quite some time. Great work !!!

One point however.. I would realy recommend you translate or rewrite the documentation in English also. Not everybody understands french and it would be a shame people skip this script just because they don't understand the doc's.

2 thumbs up, dude !!

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