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NWN SCRIPTS

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Title  Save Point Spawn System V1.0
Author  The Dungeon Master
Submitted / Updated  08-27-2002 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
Hey Everyone. This is my Save Point Spawn System V1.0 Simply import the two ERF's and use. How to use. 1. Place a spawn point ( in custom placables visual effects) and give it a unique tag. 2. (IF you want) Place another spawn point any where you want and give it a diffrent tag. 3. Thats it. What happens. 1. Normal penalties apply for respawning. 2. If you touch a spawn portal, you are bound to it automaticlly. When you die, This is where you will respawn. 3. If you dont touch a spawn portal, you will respawn where you die. This is from my Ultimate Cookie Dough Starter Kit For Builders. Check it out! Enjoy! The Dungeon Master

Files

NameTypeSizeDownloads
THEDMSavepointSpawning.ZIPTHEDMSavepointSpawning.ZIP
Submitted: 08-27-2002 / Last Updated: 08-27-2002
ZIP4.12Kb846
--
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Comments (7):

Posted by Siylentbob at 2005-05-22 09:47:39    
Thank you!I didn't try it out yet,but I've been looking for one of these scripts.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:14    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 5 that made this score of 9.60 then rounded to 10.

Posted by Coolty3000 ( ..xxx.xxx ) at 2003-02-23 19:04:00    
cool

--------PS---------

My server: Windmill is under the action catagory. The
module name is The World of Kerin and has 66+ zones, banks,
player houses, pvp arena, quests, custom items,
tradeskills, blah blah blah come check it out sometime. It
isnt persistant yet but im working on it still...

Posted by Episode ( ..xxx.xxx ) at 2002-12-22 21:09:00    
ok i imported the 2 erf's i got in your zip

pasted 1 on in my module, and gave it the
tag "spawnpoint01"
Launched the game and tried to use it.. i was able to get
the text dialogue to work but when i died and tried to
respawn i just respawned right where i died at. like
normal.


please if you can help me out id love to use this thanks
for your time

BTW: hope im correct here
onused respawn001
is there something i am forgetting to do.??

Posted by The Dungeon Master ( ..xxx.xxx ) at 2002-10-11 02:38:00    
Actually the multiplayer script works fine. It was a
problem with the user... Whoo hooo! It works.!

Have fun.

Posted by The Dungeon Master ( ..xxx.xxx ) at 2002-09-09 00:50:00    
Well, I would have to rewrite that, and alas this was one
of my first few. So Im not so clear eveything I did.
Basiclly for the first month I had the game I learned all
I could, and forgot half. That is not a bad idea to think
about. Im about to take it apart any way as I would like
to add a item that teleports them back to the way point.

Note I have found out that in multiplayer games, The
portal chosen is that portal for all partymembers. :(
This has pro's and con's
Pro - party is more likely to stay closer together
Con - didnt do exactlly what I was gunnin for.

Any hoot - duck and shoot.

The Dungeon Master

P.S.
The Ultimate Cookie Dough v2.0 is now posted.

Look for The Dungeon Masters Ultimate Cookie Dough v2.0

Its a doozie--

Posted by Eric_the_Grey ( ..xxx.xxx ) at 2002-09-04 16:13:00    
This is not bad. I've gotten it working, but I was
wondering if it was possible to have the spawn point be
someplace OTHER than the actual trigger?

My reasoning, is that I'd like to set up clickable respawn
points, somewhat similar to Asherons Call Lifestones. I
can use the crystal landscape as a stone, but you cannot
respawn directly on it. I'd rather point them to a
waypoint close by instead.

How would I change the respawn001 script to point there?


Eric the Grey

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