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NWN SCRIPTS

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Title  Speak friend, and enter
Author  agra
Submitted / Updated  01-12-2003 / 11-22-2006
Category  Conversation
Expansions  Works on all versions
Format  Module Only
Type  Type - Other
Includes  BioWare Standard
Description
'Speak friend, and enter!' By agra, 20030112 -- This module shows off a few scripts that resemble the 'Speak friend, and enter' scenario from LOTR. The pillar, when used, will generate a unique, one-time usable passphrase that when spoken aloud will open the door. The Goblin Messenger, when killed, as his dying breath, will utter the unique one-time passphrase that will open the door. The Goblin Courier has a Secret Message item in his inventory, that when used, will reveal the passphrase, and then destroy itself. enjoy! agra P.S. If any of these scripts will be used in a persistent world, the problem of overlapping passphrases would have to be dealt with. The Secret Message method is the least prone to failure, as the reading of the message sets the passphrase instantly, so the players could carry the message around until the were actually AT the door, to avoid any overwriting of the passphrase by other groups/players.

Files

NameTypeSizeDownloads
SpeakFriend.zipSpeakFriend.zip
Submitted: 01-12-2003 / Last Updated: 01-12-2003
zip11.82Kb1373
--
SCORE OUT OF 10
10
1 votes
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Comments (5):

Posted by Gannos_Mordakai ( 212.139.xxx.xxx ) at 2005-07-26 19:15:08    
Many thanks for this script. I foumd it invaluble oh and about the selectable door warden if you make it invisible and put him in a place out of sight nobody notices! Enjoy!

Posted by Krystofer at 2004-12-23 00:32:00    
for a fire and forget module, the doorwarden might be annoying. But for a DM driven world with a small player base, I must say, this is incredibly helpful.

Many thanks-----------
Pavella Designer

Posted by Old_Scores_Transfered at 2004-02-20 10:29:18    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 9.67 then rounded to 10.

Posted by agra ( ..xxx.xxx ) at 2003-02-05 11:34:00    
Trust me, if there was a way to do it without the Door
Warden, I would have used it.

You could always spawn the Door Warden inside a cage or
something similar, so he's unreachable... but yes, he's
always going to be selectable.

Posted by Freedom ( ..xxx.xxx ) at 2003-01-17 14:14:00    
VERY nice script men. only one thing, i hate the
doorwarder. it is clikable.

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