Please report any bugs to the email above or post them below. Make sure you back up your Module before adding any new Files. The Addon contains 12 new spells all to do with travel and teleportation. Plus 2 items Helm of Teleportation and Cloak of Blink. Please see the Readme for details.
This is a compilation of the old system into a single score. There were 19 that made this score of 9.53 then rounded to 10.
Posted by Teal'c ( ..xxx.xxx ) at 2003-06-10 19:12:00
This only works if the modules are on the same server computer.
Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-06-09 16:10:00
Yes you can teleport a user to another server but not using my code since I cant look up areas on another server.
If you want to send a PC to another server use:
void ActivatePortal(
object oTarget,
string sIPaddress = "",
string sPassword = "",
string sWaypointTag = "",
int bSeamless = FALSE
);
Posted by fatgato ( ..xxx.xxx ) at 2003-05-23 07:59:00
I was wondering if it was possible to script teleport to allow for to teleport to a differnt server? I have 2 mods and was trying to see if they teleport spells could be used to also traverse the area.
Fatgato
The Silver Marches / Swords Coast North
Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-23 02:21:00
Ok makes sense look for an update in a week. I'm trying to add teleport traps that are recoverable and useable.
Posted by fatgato ( ..xxx.xxx ) at 2003-05-22 16:37:00
For the plain teleport spell if they fail their spell craft which is like a spellcraft 35 and teleport without error will mishap like teleport can and teleport will not work at all.
Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-13 18:45:00
Seems easy enough, what is the mishap rate do you think. If they fail, 15%, 30% chance of off target? or 100% off target if they fail?
Posted by fatgato ( ..xxx.xxx ) at 2003-05-13 12:30:00
I have a fairly large underdark area on my server and was wondering if you could help me make Faerezress it effects teleportation spells. heres what the city of the spiderqueen book talksa about it.
Teleportation spells teleport, word of recall, refuge, and even teleport without error do not work reliably. If the teleport origins is in the underdark or the destination is in the underdark. A character with teleportation or item that simulates the ability. Must make a spellcraft of 35 if check is successful then the spell works. If it fails character suffers mishap.
A character using unfailable spells teleport without error and word of recall must make a spell craft of 25.
If ya could help would be fun having them get teleported somewhere else.
Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-07 20:53:00
Just updated the file. Also added a toggle on/off (default is on) for the Travel Domain. Clerics gain access to Dimension Door at level 7 and Mass Teleport at level 11. Thanks for the idea Fatgato.
Posted by fatgato ( ..xxx.xxx ) at 2003-05-07 09:59:00
I love the script works great was simple to add to our PW. Cant wait to see the new update. We have it running on The Silver Marches in Role playing section. I was wondering If you can do a check for domain Travel and let the clerics with that domain use diminsion door , teleport, and teleport without error.
Fatgato/GM
The Silver Marches
Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-07 02:53:00
Update coming today or tomorrow. Will Add the Rod of Travel which when used with the Stone of Travel will be able to store one spell. That way you can activate the stored spell durring a battle. This was due to not being able to Teleport enemies to a far off land durring battle.
Now you can store the Teleport spell on the rod and cast it at an enemy PC or NPC durring battle to send them off.
Also other fixes are some spell effects have changed and some spelling errors.
Posted by 69_Jerem_69 ( ..xxx.xxx ) at 2003-05-07 00:46:00
Thanks, if your looking to see a world using the system come stop in at AnchorDeep its a new 24/7 PW running over 200 areas. No problems so far. Under RolePlay in Gamespy.
Posted by elandys ( ..xxx.xxx ) at 2003-05-06 18:44:00
Yes, it sounds extremely nice, Jeremy. Looking forward to trying it out.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-05-06 12:32:00
Very neat... especially like the Teleport Trace and Block functions, which makes teleporting a little more interesting. ;)
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