Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Spells of Extradimensional Travel
Author  69_Jeremy_69
Submitted / Updated  05-04-2003 / 11-22-2006
Category  Spells
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - New Spells
Includes  BioWare Standard
Description
Please report any bugs to the email above or post them below. Make sure you back up your Module before adding any new Files. The Addon contains 12 new spells all to do with travel and teleportation. Plus 2 items Helm of Teleportation and Cloak of Blink. Please see the Readme for details.

Files

NameTypeSizeDownloads
Teleport.zipTeleport.zip
Submitted: 05-04-2003 / Last Updated: 06-09-2003
zip134.94Kb860
--
SCORE OUT OF 10
10
1 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (14):

Posted by Old_Scores_Transfered at 2004-02-20 10:29:22    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 19 that made this score of 9.53 then rounded to 10.

Posted by Teal'c ( ..xxx.xxx ) at 2003-06-10 19:12:00    
This only works if the modules are on the same server computer.

Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-06-09 16:10:00    
Yes you can teleport a user to another server but not using my code since I cant look up areas on another server.

If you want to send a PC to another server use:
void ActivatePortal(
object oTarget,
string sIPaddress = "",
string sPassword = "",
string sWaypointTag = "",
int bSeamless = FALSE
);

Posted by fatgato ( ..xxx.xxx ) at 2003-05-23 07:59:00    
I was wondering if it was possible to script teleport to allow for to teleport to a differnt server? I have 2 mods and was trying to see if they teleport spells could be used to also traverse the area.

Fatgato
The Silver Marches / Swords Coast North

Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-23 02:21:00    
Ok makes sense look for an update in a week. I'm trying to add teleport traps that are recoverable and useable.

Posted by fatgato ( ..xxx.xxx ) at 2003-05-22 16:37:00    
For the plain teleport spell if they fail their spell craft which is like a spellcraft 35 and teleport without error will mishap like teleport can and teleport will not work at all.

Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-13 18:45:00    
Seems easy enough, what is the mishap rate do you think. If they fail, 15%, 30% chance of off target? or 100% off target if they fail?

Posted by fatgato ( ..xxx.xxx ) at 2003-05-13 12:30:00    
I have a fairly large underdark area on my server and was wondering if you could help me make Faerezress it effects teleportation spells. heres what the city of the spiderqueen book talksa about it.

Teleportation spells teleport, word of recall, refuge, and even teleport without error do not work reliably. If the teleport origins is in the underdark or the destination is in the underdark. A character with teleportation or item that simulates the ability. Must make a spellcraft of 35 if check is successful then the spell works. If it fails character suffers mishap.

A character using unfailable spells teleport without error and word of recall must make a spell craft of 25.

If ya could help would be fun having them get teleported somewhere else.


Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-07 20:53:00    
Just updated the file. Also added a toggle on/off (default is on) for the Travel Domain. Clerics gain access to Dimension Door at level 7 and Mass Teleport at level 11. Thanks for the idea Fatgato.

Posted by fatgato ( ..xxx.xxx ) at 2003-05-07 09:59:00    
I love the script works great was simple to add to our PW. Cant wait to see the new update. We have it running on The Silver Marches in Role playing section. I was wondering If you can do a check for domain Travel and let the clerics with that domain use diminsion door , teleport, and teleport without error.

Fatgato/GM
The Silver Marches

Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-05-07 02:53:00    
Update coming today or tomorrow. Will Add the Rod of Travel which when used with the Stone of Travel will be able to store one spell. That way you can activate the stored spell durring a battle. This was due to not being able to Teleport enemies to a far off land durring battle.

Now you can store the Teleport spell on the rod and cast it at an enemy PC or NPC durring battle to send them off.

Also other fixes are some spell effects have changed and some spelling errors.

Posted by 69_Jerem_69 ( ..xxx.xxx ) at 2003-05-07 00:46:00    
Thanks, if your looking to see a world using the system come stop in at AnchorDeep its a new 24/7 PW running over 200 areas. No problems so far. Under RolePlay in Gamespy.

Posted by elandys ( ..xxx.xxx ) at 2003-05-06 18:44:00    
Yes, it sounds extremely nice, Jeremy. Looking forward to trying it out.

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-05-06 12:32:00    
Very neat... especially like the Teleport Trace and Block functions, which makes teleporting a little more interesting. ;)

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 UI


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters