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NWN SCRIPTS

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Title  Starvation and Thirst Rules (Final version)
Author  Soul Filcher
Submitted / Updated  04-12-2003 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
Format  Code Only
Type  Type - Other
Includes  None
Description
It replaces the old 'perfect eat and drink' scripts. Includes: Rules for small, medium and large characters. Hours set to 2 in-game minutes. fortitude saving throws are now correct. ERF file only!

Files

NameTypeSizeDownloads
eatdrink.zipeatdrink.zip
Submitted: 04-12-2003 / Last Updated: 04-12-2003
zip8.27Kb870
--
SCORE OUT OF 10
10
2 votes
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Comments (10):

Posted by Fudien at 2004-10-02 01:19:00    Voted 10.00 on 10/02/04
I really liked it , and I am going to add it to my mod , 10 points!

Posted by Fudien at 2004-10-02 01:15:36    Voted 10.00 on 10/02/04
I really liked it , and I am going to add it to my mod , 10 points!

Posted by Old_Scores_Transfered at 2004-02-20 10:29:21    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 9.67 then rounded to 10.

Posted by Soul Filcher ( ..xxx.xxx ) at 2003-08-08 01:30:00    
With the new toolset options, is a good idea set the on_heartbeat script to use cache memory...

If I will get credit, then I ant to receive some news from you Surrenal... I'd like to see how my script is used for different mods...

Posted by Surrenal ( ..xxx.xxx ) at 2003-07-01 12:52:00    
I have to say, I don't know whether to jump for joy that you've saved me much time, or feel sadened that you got there first :)
I've been spending ages doing mine (thinking no-one had done one yet), true, it is not exactly how I was going about it, (it's better), but I was about half way through when I noticed this. Thank you GREATLY, I've stopped doing mine and have built this one into my MOD instead, I trust it is alright to make a few adjustments to suit my preferences?, providing of-course that you get the credit.
I understand the level of time and effort even the 'basic systems' use up, so no matter how drastic any alterations, you shall still receive full credit for it from me and me Mod :)

Posted by Soul Filcher ( ..xxx.xxx ) at 2003-04-16 21:43:00    
To Mantrid:
-Large phenotype: currently impossible.
-Slow effect: add the slow effect to a new if (sf_sc_eatcrink)

else if (nHungry

Posted by Soul Filcher ( ..xxx.xxx ) at 2003-04-16 21:06:00    
A quick tutorial to change the in-game hours:
Multiply 60 seconds per minutes/hour (i.e. minutes per hour = 2, so 60 x 2 = 120 seconds) and this result per 24 to find the '24 hours' number.

So if you want a 6 minutes/hour module, you have to change the DelayCommand numbers to 360 and 8640.

Posted by Diablo1 ( ..xxx.xxx ) at 2003-04-15 12:41:00    
I would just like to echo bigislims comments. Great work on this. I am using it as well and feel it is a great system, thanks again for the fixes and the time and effort you put in. Very well done.

Posted by biggislims ( ..xxx.xxx ) at 2003-04-15 12:19:00    
Hey just wanted to say I've been testing this system for a bit now and I'm glad to see its FINAL! This, combined with some of the other systems just coming out, is truly going to make my MOD even more immersive.

Thanks Soul Filcher!

Posted by Mantrid ( ..xxx.xxx ) at 2003-04-14 21:55:00    
I'm not sure if this is possible, but maybe you could set it so if you eat to much, it changes your phenotype to "Large". Or, at least slow you down when you eat to much...

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