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NWN SCRIPTS

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Title  Subdual Damage
Author  Rocc
Submitted / Updated  10-29-2002 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
Format  Code Only
Type  Type - Classic PnP
Includes  None
Description
Subdual damage scripts used in the PW Story module, City of Arabel. It is meant for PvP battles only, and allows players to knock out other players, as opposed to killing them.

Files

NameTypeSizeDownloads
Subdual.zipSubdual.zip
Submitted: 10-29-2002 / Last Updated: 10-30-2002
zip10.29Kb1420
--
SCORE OUT OF 10
9.75
4 votes
View Stats
Cast Your Vote!

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Comments (11):

Posted by Markshire at 2006-07-29 08:36:09    Voted 10.00 on 07/29/06
Wonderful System. Works incredibly well.
_________________________
Vault Game World Entry: Markshire
Website: www.markshire.com
Server: www.markshire.net:5121
NWNWiki: Markshire
Vault Submissions:
NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording
NWN2: Climbing System | Explosive Barrels | Quill of PC Recording
Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by Anonymous ( 200.215.xxx.xxx ) at 2005-12-19 11:57:51    
This is for subdual damage, not for avoiding death. How do you expect to remove a soul or ripo a head off "gently, so it won't kill" ?

Posted by Viserys ( 195.93.xxx.xxx ) at 2005-07-12 20:58:25    
Can anyone confirm if this works for all death methods? For example, Devestating Critical? Instant Death Spells?

Posted by jen at 2005-02-01 11:43:10    Voted 9.00 on 02/01/05

Posted by Oroborous at 2004-04-05 14:06:33    Voted 10.00 on 04/05/04
Extremely useful on PWs to limit/direct pvp conflicts.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:17    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 7 that made this score of 9.57 then rounded to 10.

Posted by [email protected] ( ..xxx.xxx ) at 2002-12-22 01:32:00    
Great idea, cant get the ondeath script to compile though.
Following your instructions

2. Go to Module Properties. Click Events, and click Edit
beside OnPlayerDeath.
3. At the very top of this file, add the following line:
#include "subdual_inc"
4. Find void main() and it's first opening curly
bracket '{'. Add in a blank line
below it, and type in the following:
if (CheckSubdual(GetLastPlayerDied())) return;

I get a no right bracket on expession. Sounds likea syntax
thing but for a no scripter like me its a show stopper.

Posted by Rocc ( ..xxx.xxx ) at 2002-11-24 13:53:00    
The _inc file is an 'include' file, and does not need to
compile. To get a DM posessed NPC to subdue a PC, just
give it a subdual item to change it's mode, just like any
other PC. If you want NPCs to automatically subdue PCs,
it'll take a bit extra scripting on the NPC's AI.

Posted by Hotaru ( ..xxx.xxx ) at 2002-11-16 21:04:00    
the _inc file won't compile either for some reason. "Error
Parsing Variable List", so the CheckSubdual fuction won't
work... or so it would seem. Yes, I have the same problem
as Asmodeus.

Posted by Asmodeus ( ..xxx.xxx ) at 2002-11-05 22:38:00    
Cant seem to get the NPC's to subdual a PC?

Posted by Kingrames ( ..xxx.xxx ) at 2002-10-31 18:58:00    
YYYYAAAAAAAAYYYYYYYY!!!!!

happy happy joy joy!!!!!!!!!!!!!11

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