This set of scripts contains : -scheduler : Npcs who aren't static, they can go to bed, wander, mine, smith, extract resources (and putthem in their shop).... -gossip : some kind of messageboard, also great for adding life to a place. Npcs will react to customizable keywords and record the rest of the sentence in the closest gossip center. They will then repeat them at random. -wanderers : Npcs who travel to predefined waypoints, and use them when possible. A kind of light version of the scheduler. Great for monsters and travellers. -chemistry: make your own armors and weapons (or whatever actually!), easy to set up and use. -soul system: play a monster or an animal. This is still in devellopment.
This is a compilation of the old system into a single score. There were 11 that made this score of 8.91 then rounded to 9.
Posted by Sulik ( ..xxx.xxx ) at 2003-12-22 04:53:00
Iphgix : quite some time ago... but i've just reinstalled NWN. I may continue this mod, ot sure though
Posted by Iphgix ( ..xxx.xxx ) at 2003-11-26 07:43:00
Hey Sulik, when was the last time you played on a mud? Nice scripting, BTW
Posted by sulik ( ..xxx.xxx ) at 2003-11-11 02:05:00
hi, everybody!
Now about version 1.30, I haven't tested it recently. Still it should work... anyway you can always use this as a template for your own scripts. I think I did a bit too much at the same time, so you should think of taking just what you need. This requires a bit of programing knowledge.
I hope these scripts have been helpful, I had a good time programming them, and they helped me learn about scripting as a whole. Now I am making my own games, so I can't really go back to nwn... So feel free to use and change and add anything you want.
I'm just glad if it makes your world more lively.
Posted by Unknown Speaker ( ..xxx.xxx ) at 2003-06-29 07:44:00
For some reason the creatures are not following the schedule... Is these scripts compatible with the 1.30 patch?
Posted by Unknown Speaker ( ..xxx.xxx ) at 2003-06-26 13:33:00
These scripts are the best! Thanks for making these!
Posted by Xanas ( ..xxx.xxx ) at 2002-10-17 11:44:00
I am not using this yet but I just want to say from having
played an early demo of it, this is really great work. Hope
this system is still being worked on.
Posted by Gatos ( ..xxx.xxx ) at 2002-09-17 08:10:00
Thanx got it working ... as I said this is a great script,
a must have. I used it to animate my town. Also compined
the patrol system with some torches around the town and one
guard ligths them on of at specific times.
Thanx again
Posted by Sulik ( ..xxx.xxx ) at 2002-09-16 23:21:00
Right, dont worry. An include file isnt supposed to
compile, it is included in other files then compiled.If you
change any of the includes, this will make an error saying
they weren't compiled. This is great, cause you dont want
them to.
The includes should have a different extension, but I didnt
find how to change it. If someone knows, then id love to
hear about it.
Someone recently told me this problem can be avoided by
putting a startConditional() function in the file. It then
compiles without error. But, first you dont need it to
compile. Second, you would have some code in double in your
program and one of the copies would never be used.
So chill out, the errors are meaningless as long as they
concern any file ending with _include.
Posted by Gatos ( ..xxx.xxx ) at 2002-09-16 20:32:00
Great script :)
Runned into some errors though (maybe casue I'm new in
using scripts)
The first time I runned the script (schedule) all worked