Table Top Variant Rules, v. 1.031 Updated October 27, 2002. The Table Top Variant Rules (TTV) are a set of lightweight scripts and objects designed to help bring more of the feel, flavor, and fun of the third edition 'Pen & Paper' (PnP) Dungeons and Dragons game to Neverwinter Nights. It's something of a small compromise between the realities of online computer games, and the P&P game. These rules are not intended to force PnP rules upon a very different medium. Real-time, remote multiplayer play is very different from sitting around a table with friends in a turn-based game. Some things which work for the table-top will never cleanly work in Neverwinter Nights, or any D&D computer game. But there are a few missing elements that add to the experience, and TTV is geared to provide just that, without a huge overhead or colossal module-merging tasks.
Okay - the new version is up with that bugfix. Please let me know how well it works, and any other bugs you might find.
Posted by CoyotePrime at 2002-12-1611:28:00
Gah. Can't believe this snuck into my code. I've got a fix for it, I've just gotta test it and post it before I get lynched by an angry mob!
Posted by vinny1223 at 2002-11-2011:05:00
every 2 minutes i get 1 exp point, why?
Posted by stripes at 2002-11-1821:04:00
i too have experience this 1xp for doing absolutely nothing. dont know why
Posted by Sgain at 2002-11-1720:14:00
Hiya Coyote; Here's my question/problem, I like to run modules that are team based, and would require the players to find a safe spot to rest in. This is handled nicley by your resting script, but I want to have a few things handled diffently; 1. The entire party must be in the same resting area. 2. Only the party leader may initiate resting. 3. Time moves forwards 7-8 hours on resting. I used to use erg's resting script which handled all of those things nicely, but recently I switched to your system (I like the ability to 'catch my breath' on the fly for my players (the non-safezone resting)), but I don't like time not moving forward..or the party resting together. Is there some way you could create a "party resting script" that includes all the good stuff in your resting script with the addional stuff I want? I figure the majority of your scripting has been for PW gaming...but personally I'm not into that and would rather just have myself and my buddies all camp out together. Thanks... Sgain
Posted by elchwang at 2002-11-1019:31:00
Ignore my previous question; I figured it out. My new question is: I want all of TTV except the XP calculator. In fact I want all my XP to be hand awarded at the end of each session, with 0 coming during the session. How do I do that? Do I just delete the TTV XP script and set the XP slider to 0? Originally I just set the float ModuleXPMod (which calculates the fraction of the calculated amount to award) to 0.00. But now I get bizarre things like that PCs get 1XP for resting, or for unsummoning.
Posted by elchwang at 2002-11-0623:12:00
I made a mod with v1.02. How can I update it to v1.03? Thanks for all your hard work!
Posted by CoyotePrime at 2002-10-1110:29:00
Sorry Turold - I haven't heard of this one at all. The TTV servers I've played on / run often have auto-saving turned on, and I've never seen this problem. Are you using custom portraits, perchance? And with the new version of NWN (1.25) are you still having the problem?
Posted by Turold at 2002-10-0314:50:00
I like the ruleset but I'm having a problem with crashes when I try to save a game for a TTV module. Anybody having a similar problem. The save is usually good but I have to restart NWN to resume. Not having the problem with non_TTV modules so I wondered if it had something to do with the ruleset.
Posted by razorwise at 2002-09-2317:29:00
Good stuff, CoyotePrime. Thanks for your hard work.