That problem is caused by a fualt in the bioware database, I get this in my mods as well, if i ever fix it i will post it ;)
Posted by K N O W L E D G E ( 66.234.xxx.xxx ) at 2004-05-15 16:42:00
Ok this script seems to work great for me. It saves the players locations and if the server crashs when they login I have an NPC that can let them choose to "Go to Town." or "Go to Last Saved Location."
The only is that sometimes it does not want to load the players saved locations. I think this depends mainly on if it was a crash or if the module was just reloaded. I'm not 100% sure, but I know sometimes when the module comes back up it will not goto their last saved location. I know the script is firing because it says *Player Location Loaded* only it doesn't load...then they choose town. =(
all you have to do is add a if(locall int = 1 ) do this on client enter and if not, load player to localtion , and set local int to 1get what i mean? that way the loading only happens onece
Posted by Tab ( ..xxx.xxx ) at 2003-11-24 14:13:00
Yes, it's a heartbeat script in the module events that calls on the include file... also has an OnEnter and OnExit Loadplayer function. However, once a player dies.... all they have to do is log out and when they log back in they are alive. :(
I'm trying to use your script and right something to fix it.... I'll post it or e-mail it to the above author when finished.
Posted by Anonymous ( ..xxx.xxx ) at 2003-11-06 00:51:00
I take it these arent heartbeat scripts?
Posted by Anonymous ( ..xxx.xxx ) at 2003-11-03 19:44:00
I need help, where do these go
Posted by Dave ( ..xxx.xxx ) at 2003-10-31 13:27:00
Any instructions on how to use this? What script does it go into? There's just a .erf inside - no readme file...
Posted by Nordavind ( ..xxx.xxx ) at 2003-10-30 11:14:00
I've been working on persistant locations for a PW. It ran without bugs for a while, but after the 1.32 patch update (?) it started malfunctioning. I made sure non-valid points would not be saved (the limbo between areas and when logging out). I'm not sure what could be wrong with it as sometimes it works and the character gets jumped to the last location and sometimes it doesn't work.
Have you had problems like this with your script?
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