Simple banking system that uses a local int set to a bankbook item. Uses this BBS text capture scripting to convert spoken strings to exact gold amounts for deposit/withdrawal. It is persistent across crashes and multiple server sessions. Also allows you to use a different blueprint (such an existing character token) to avoid inventory clutter. Item tags are named with _nodrop convention so they should work with most HCR servers (I will not be available to code that for you, if you use HCR, it should be no trouble). Banknotes can also be purchased for those needing a bit of 'cash' on hand, but the security of a theft proof note.