The idea behind BF1342 is that the realm is split into areas of control with a Control Point at the center, several Factions of players can then fight for control of these points
When a Faction has control of a Control Point they get the ability to respawn on dying at a Control Point of their choice. Also there is various pieces of equipment that will only work for the Faction that owns the Control Point they belong to, this equipment ranges from Healing shrines to Catapults and all lend a real advantage to the controlling Faction. All equipment costs Crystals to operate, when used the Crystals becomes discharged so the players need to recharge their crystals via a device at their HQ.
In addition to the equipment the Factions have the facility to summon NPC Soldiers who can be given orders to follow the Players into battle, there is no limit to how many NPCs may follow a PC so the Factions can summon entire armies of NPCs and engage in battles of epic proportion.
Posted by Raven_Blood at 2008-12-03 20:16:33 Voted 10.00 on 12/03/08
nice work ill be doing the same as "AtlanEisenhammer" is doing for my someday pw. i like the idea of an erf file than just a module.
Posted by AtlanEisenhammer at 2008-10-08 07:41:45 Voted 9.00 on 10/08/08
Nice Tool.
I get it for my PW and made it persistent to allow Control of Area for the Players.
Posted by ThugNMe4Evea at 2006-12-06 16:43:39 Voted 10.00 on 12/06/06
sweet
Posted by Anonymous ( 85.76.xxx.xxx ) at 2005-10-14 08:20:31
788 downloads and two votes?!? uh oh..
Posted by bloodsong at 2005-09-23 17:07:58 Voted 9.75 on 09/23/05
very well-executed. all (except one or two) scripts prefixed. only slightly not perfect due to server lag issues not addressed. great fun!
Posted by bloodsong at 2005-09-23 17:05:58 Voted 9.75 on 09/23/05
ryuujin!
awesome work, this is a ton of fun! not just your typical hack and slash fest, either. the placeables add that extra twist :)
it *could* have been a tad more mod/pw add-in friendly. like... seems to be missing a routine to start and end the battles/game? and to turn heartbeats off.
also, when the standard guarding soldiers die, it would be nice if they respawned (after a time) back at their posts. in fact, would be good to have only posts placed around, and have them ONLY spawn in if the game is on.
technical note on importing factions: it just doesn't work. ;) when you import something with factions, the toolset reads the place in the faction list where the faction was stored. ie: the first custom faction is #6 (after hostile, defender, blah blah). if you've already made some custom factions, then faction 1 will be set to your first custom faction, faction 2 will be set to your second, etc. so... it's a pain.
if you haven't added any custom factions, though, add them before import and it SHOULD work.
This is a compilation of the old system into a single score. There were 4 that made this score of 9.75 then rounded to 10.
Posted by Jamaludin ( ..xxx.xxx ) at 2004-01-31 03:44:00
Damnnn this is waaay ssicck dude, great effort, wonderfull job. Thanks for this this is friggin great, thanks allot man ! NICEEE
Posted by Etarnon ( ..xxx.xxx ) at 2004-01-06 15:47:00
Ryuujin,
Thanks for a great piece of work. I'd like to continue this, for the development of my Land of Etarnon War system. High level PCs (of 9th, the old AD&D lord Level) get to fight for or otherwise obtain signet rings of command (the Rank of Baron, more or less), which are specific to each faction. Each artifact is kept in a controlling keep, guarded by NPC guards of the faction. Throughout the land, smaller keeps, with rings of Knighthood allow for knights to summon peasant levies, etc. Still working on it, will take a few weeks till I get all the bugs worked out, then I will post it, citing your name as the initial developer.
Thanks again for this work, you've saved me a lot of time.
Loremaster of "Land of Etarnon" (Roleplaying)
Posted by Ryuujin ( ..xxx.xxx ) at 2003-12-11 03:36:00
Pretty much, I'm not actually a big fan of coding. If anyone wants to carry on developing this themselves thats fine by me, I don't plan on any updates in the forseeable future.
Posted by David Beoulve ( ..xxx.xxx ) at 2003-11-28 09:55:00
Is this still in development?
Posted by David Beoulve ( ..xxx.xxx ) at 2003-11-28 09:55:00
Is this still in development?
Posted by _Kerghan_ ( ..xxx.xxx ) at 2003-07-31 19:15:00
Wow, the english language lacks words to describe how amazing and easy to use this script is (considering it's complexity). However, I have found 2 minor flaws.
1. Even though I set up the factions before importing, the Faction Fairys and Soldiers were not set to their proper factions. This might have been something I did wrong, but I made sure everything was prepared before I imported it.
2. This problem is mostly an issue because of problem 1. The Faction Fairy for Faction 1 was lowest on the pallet, which might confuse some people IF they need to set up the factions for the fairys by hand.
Despite these flaws, it still gets my vote :)
Posted by Bye-Guy ( ..xxx.xxx ) at 2003-07-30 10:55:00
Hey Hi-Guy, I think that is the general intention.
Posted by Hi-guy ( ..xxx.xxx ) at 2003-07-30 06:40:00
Awesome scripts! Kind of reminds me of BattleField 1942.
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