The zip contains 1 .erf file which if imported will add the scripts required to add wild magic (as found in Shaori's Fell Tower) to an area. These are the Bioware scripts with the unnecessary parts removed. You need to add scripts to OnEnter and OnExit events of the area, the erf import explains which ones.
Posted by WychWeird at 2004-09-05 05:57:10 Voted 10.00 on 09/05/04
Posted by Aliktren ( 81.86.xxx.xxx ) at 2004-06-29 13:51:00
OMG - LOL
this is sooooo good thank you, I just cant get over the cow....LOL....works like a charm....*shakes head* awesome..erf worked first time and simple to implement...thanks again
Posted by WychWeird at 2004-03-14 01:03:00 Voted 10.00 on 09/05/04
This is for wild magic only - dead magic is not included. I have not included any modules to demonstrate how these scripts work (when you import the scripts, you will be informed which scripts are required to be put in the events tab of the module properties
Only slight differences, I know :o)
Posted by WychWeird at 2004-03-14 01:00:00 Voted 10.00 on 09/05/04
This is for wild magic only - dead magic is not included. I have not included any modules to demonstrate how these scripts work (when you import the scripts, you will be informed which scripts are required to be put in the events tab of the module properties)
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