This is a set of scripts and a placeable that allow you to create your own wands in the game, per 3rd Edition rules. It is based off of various scripts in HCR, notably Pothole's work on the scroll/potion creation system. To use, import all the files to your module. Then place the Wand Lab placeable (in the Trade and Academics section) somewhere in your module. Place a wand (any wand) and some valuable items inside the Wand Lab. Chuck a spell at the Wand Lab, targeting it. Voila! Instant Wand, of the spell-type that was cast at the Wand Lab.
This is a compilation of the old system into a single score. There were 2 that made this score of 9.50 then rounded to 10.
Posted by hahnsoo ( ..xxx.xxx ) at 2002-10-21 00:51:00
It doesn't require HCR to work, but it helps (as there are
certain useful scripts in HCR that are included with this
pack that facilitate certain spells).
The only items needed to create a wand are 1) a wand of any
type 2) The ability to cast the spell you want to imbue 3)
An amount of items (of ANY type) with a total value greater
than or equal to the cost of the wand to create.
This is actually a bit dated, as I'm currently working on
an integrated Potion/Scroll/Wand beta. You can see it
posted on the DM Forum at Bioware's site (which all of us
here so far seem to post in quite often). Once I finish
with the "Beta" stage for HCR, I'll probably integrate it
with HCM (which shouldn't be too hard) and then look at TTV
(which is probably what you were going for, eh? *grin*).
Posted by CoyotePrime ( ..xxx.xxx ) at 2002-10-07 23:43:00
It's based off of HCR scripts - I assume it doesn't
require HCR to work? And are their instructions as to what
kinds of items are required to make what wands?
Posted by wargfn ( ..xxx.xxx ) at 2002-09-19 17:36:00
Well you know, they have not used it yet.......... :)
Thanks Hahnsoo....
Posted by hahnsoo ( ..xxx.xxx ) at 2002-09-06 17:22:00
101 downloads and no comments yet? I'd like to hear bug
reports or something... it's quiet... too quiet.
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