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NWN SCRIPTS

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Title  onRest Emote System
Author  Darren Summerwind
Submitted / Updated  09-28-2003 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
Format  Module and Code
Type  Type - Resting
Includes  BioWare Standard
Description
This script is an alternative solution to the 'emote wands', using the OnRest script of a module.

Files

NameTypeSizeDownloads
onRest_Emote_System.ziponRest_Emote_System.zip
Submitted: 09-28-2003 / Last Updated: 09-28-2003
zip14.32Kb1519
--
SCORE OUT OF 10
9.67
3 votes
View Stats
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Comments (14):

Posted by Renarion at 2004-11-18 07:28:14    Voted 10.00 on 11/18/04
Excellent idea. Well documented and easy to modify.

Posted by SZdon at 2004-08-29 10:03:19    Voted 10.00 on 08/29/04
A truely awesome script. So simple, yet it packs alot of punch. It's taught me alot.

Posted by _martigan_ at 2004-05-03 11:04:00    
I've been trying to add on a limited rest (every 8 hours or so) to this script, but am not having any luck. Has anyone out there been able to do this?

Thanks
_________________________
It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.

Posted by _martigan_ at 2004-05-03 11:04:00    
I've been trying to add on a limited rest (every 8 hours or so) to this script, but am not having any luck. Has anyone out there been able to do this?

Thanks
_________________________
It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:31    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 9.25 then rounded to 9.

Posted by Origami Fox ( ..xxx.xxx ) at 2004-01-10 15:11:00    
While this looks like a great idea, I'm running NWN without expansion packs (just the latest 1.61 patch) and the toolset claims I need expansion pack 1 when I attempt to import the script.

You claim, however, this works on all versions - is there a workaround for this?

TIA.

Posted by Rache Bartmoss ( ..xxx.xxx ) at 2003-10-25 19:36:00    
Okay actually tested this. Only problem: NoRest areas. Yeah I can script workarounds, but it'd be nice to just use the toolset flag... :( if rest is disabled, you can't emote..

Posted by Rache Bartmoss ( ..xxx.xxx ) at 2003-10-25 01:44:00    
Pure genius, this idea. As a wonderful side-effect, it makes it (neraly) impossible to acidentally rest.


Posted by darwinscusp ( ..xxx.xxx ) at 2003-10-15 19:28:00    
Nicely done Darren. Thanks for posting this script.

Posted by butcha ( ..xxx.xxx ) at 2003-10-09 15:30:00    
NICE IDEA! not bad mann

Posted by Nissa_Red ( ..xxx.xxx ) at 2003-10-08 04:51:00    
I can see this being used on about every PW server soon.

Great idea, bravo.

Posted by Jon316 ( ..xxx.xxx ) at 2003-10-03 08:14:00    
Excellent script, this is a very unique idea. I seen a server the other dale called The Vale that had it in, I liked it and then tjust today was checking the vault and seen it here, a very very good idea for a script, I'll be using this for my module. Thanks for the great script.
Keep em' comin.

Posted by SirTommy ( ..xxx.xxx ) at 2003-10-01 06:03:00    
This is a neat idea! Using "rest" could be expanded beyond emotes into custom skills or performing mundane tasks (eating, stripping all worn/equiped items).

Posted by DragonFist ( ..xxx.xxx ) at 2003-09-30 02:54:00    
I downloaded this despite the limited explanation and was pleasently surprized to find a very useful script. I think it needs expanding but the basic concept of it seem better than the standard "wands" and such.

Essentially, hitting rest (via "R" key or clicking) gives a menu with rest as the first item but emotes next and some other scripts after. it is fast, takes no quick slot and maybe more can be done with it.

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