I consider this version 2 of my prc_caster_level script set. It's pretty much the same as the other one except that this one can add your levels from +1 cast level prc's to the strength of your spells for the purpose of resisting dispel magic checks - a feature that it would need if it's going to be perfect. 8j This feature is hakier than anything I've ever tried before, though, so I see it as important to keep the two script sets separate. Added note: it's been out for a month now, and no real complaints - leading me to assume it's not generating any bugs. I may have to change it's status over from experamental. And - It fixes all dispel magic checks so they work more like they are supposed to in pen and paper D&D.
I believe it actually *can* be done, by using the leveluphenchman() function every time you summon the familiar, but it would be against the pnp rules. C'mon, a pure wizard/sorcerer has to have *some* advantage over the various prc equivilents, to ballance things, or it will be a worthless class.
Posted by Anonymous at 2004-03-0313:26:00
Familiars! Could they also take PRC levels into consideration, so that we aren't stuck with a decorative pet?
Posted by mr_bumpkin at 2004-02-2915:37:00
Ok, I updated it today, but forgot to include the test module, in case you need it to test this all out. no_friendly_fire.erf should be working quite well, now. added the new versions of improved invisibility, and crumble to bring it up to be current with 1.62
Posted by mr_bumpkin at 2004-02-2012:09:00
It's mine. I'm going to use the spellistarget solution when I update it for 1.62, just waiting for the official patch to come out.
Posted by merentha at 2004-02-1908:55:00
Hmm, the screen_targets script is a bioware one or some player made one? I ask b/c I'm wondering if the delayed realization of the localint's that are set with it are possibly bug report worthy..-Merentha Purveyor of Fine Music, Fine Wines and Fine Women! (hey we all dream!) _________________________ Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :) No wait, playin' DDO! But I've got a copy of NWN2 to load up and play >
Posted by mr_bumpkin at 2004-02-0721:28:00
I'll make sure and update those 2 spells for the 1.62
Posted by merentha at 2004-02-0613:08:00
Are you not gaining spells per day? Not being allowed to select new spells on level up in the prestige class? Or not getting the caster level upped for purposes of spell pen, spell damage and duration? The last is what this script set can accomplish for you. The first is a known issue, search the forums for sorceror and Pale Master issues. And the second could be because you didn't create the PRC correctly. Hope this helps.-Merentha Purveyor of Fine Music, Fine Wines and Fine Women! (hey we all dream!) _________________________ Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :) No wait, playin' DDO! But I've got a copy of NWN2 to load up and play >
Posted by Anonymous at 2004-02-0504:51:00
Hey, I am trying to use this with a Prc I am creating, but I am unclear if I am doing all the necessary steps. I have imported the erfs, allowing them to overwrite, and have added the PRC to the declaration to the prc_caster_level script, and the spell caster level (in this case sorcerer) doesn't appear to advance when the Prc levels up. Am I missing a step somewhere that's obvious? Any help greatly appreciated!
Posted by Corentor at 2004-01-1612:34:00
Cool, I'll probably use version 2 on my next revision of the Pale Master scripts. Thanks for the good work.
Posted by mr_bumpkin at 2004-01-1609:51:00
I guess what I mean is: I started with a copy of the other prc casting level script set, then added the dispel thing, and that's how this version came to be.