This is a modification to the Bioware caltrops script so they will disappear after some time. I modified this because we had many caltrops in our PW that would lay around and clutter up the landscape until a server reset. You can set the duration yourself easily by changing line 28 of the script to whatever time you wish. They will still disappear if the 25 damage limit is reached or the time limit is reached, whichever comes first.
Posted by Foo ( 68.112.xxx.xxx ) at 2005-04-26 18:00:00
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I did not upload it as an erf for fear of people overwriting X0_I0_SPELLS
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Hehe. I imported the erf you sent me. Hope I didnt mess anything up :P
The caltrops work very strangely. Have you experienced a dust plume effect on the caltrops when the player who activated them leaves an area or logs out?
These timed ones remove that dust plume after the time runs out on them but I havent been able to figure out why the caltrops change appearence when the activator moves to a different area.
Posted by Bane_Moonglum at 2004-05-27 21:42:02 Voted 10.00 on 05/27/04
I did not upload it as an erf for fear of people overwriting X0_I0_SPELLS. You can copy the text, paste it into a new script and save it as x0_s3_caltrop. Or you can open your module then save this into your temp folder, probably: C:\NeverwinterNights\NWN\modules\temp0 but you MUST have a module open to do this, then you must save the mod.
I will upload it as an erf shortly.www.thefold.org