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NWN SCRIPTS

- Jump to comments -
Title  Explosives System
Author  Gareth_C
Submitted / Updated  05-23-2004 / 11-22-2006
Category  Placeable Item
Expansions  NWN-1.62
Format  Module and Code
Type  Type - Other (Subtype - Other)
Includes  None
Description
Anyone remember the early missions on Red Alert where you could shoot a fuel barrel and blow up a load of reds? Now you can have exploding barrels of your very own in NWN (or any other placeable of your choice if you change the appearance). Create explosive placeables that the PC can light with a match! Create a dungon where using fire magic is certain death! Recreate Guy Fork�s Night! Create spectacular chain reactions! A great way to blow up an obstacle in your way! The barrels can be lit with a match item. After doing so there�s a 5 second countdown before they explode. On exploding the deal 1d20 of fire damage and 1d20 of buldnoing damage (due to flying debris) to all creatures in a 10m radius. Placeables are immediately destroyed (except static ones) and other barrels are exploded. Barrels can also be exploded by damaging them with fire.

Files

NameTypeSizeDownloads
GarethC1085347252770Explosives.zipGarethC1085347252770Explosives.zip
Submitted: 05-23-2004 / Last Updated: 05-23-2004
zip88.72Kb636
--
SCORE OUT OF 10
9.5
2 votes
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Comments (14):

Posted by Burma Shave at 2010-01-14 08:34:30    Voted 9.50 on 01/14/10
Hmmmm... I am starting to regret making it into a useable item as well, bought at stores by PC's and placed in natural areas.. meh.. you still get your bang per buck.. 8)
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I am a Karmic Cosmic Comet, leaving my stoned immaculate crator on the soul of the virgin Mother Earth...

Posted by JM Scion at 2009-06-04 10:44:15    Voted 9.50 on 06/04/09
Does exactly what it says and does it very well. Definitely adds a great tactical element to a module. Another one of those features that should have been a part of NWN from the start.

Posted by Noob on a Stick ( 24.26.xxx.xxx ) at 2004-06-07 21:11:00    
Rich of Forumite,

When did we discover dragons, magic missle, or holy avengers either? Maybe it isn't a match but a really really weak and small Fireball spell? Ever think of that!?

Posted by Gareth_C ( ..xxx.xxx ) at 2004-05-30 13:55:00    
To Blade_Unlimited:
Adding an electricity effect shouldn?t be hard. In the file exp_onused in function main() just add the following lines.

void main()
{
object oUser=GetLastUsedBy();

//New Line
effect eVFXElectricity=EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);


if(GetIsInInventoryByTag("match",oUser))
{
object oMatch=GetItemInInventoryByTag("match",oUser);
SpeakString("You light a fuse...");
DelayCommand(1.0,SpeakString("5..."));
DelayCommand(2.0,SpeakString("4..."));
DelayCommand(3.0,SpeakString("3..."));
DelayCommand(4.0,SpeakString("2..."));
DelayCommand(5.0,SpeakString("1..."));
//New Line
DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVFXElectricity,OBJEC
T_SELF));
DelayCommand(6.0,ExecuteScript("exp_detonate",OBJECT_SELF));


DestroyObject(oMatch);

}
else
{
SpeakString("This barral seems to be full of explosives. There is a fuse that you could light if you had a match, though any fire might also set it off.");
}
}

It should work, though I haven?t had time to check the visual effect. VFX_FNF_ELECTRIC_EXPLOSION sounded likely but it might turn out to be completely inappropriate, if it is just select the VFX_FNF_* constant to suit.

All: Yes perhaps it isn?t the most authentic script ever, but it wasn?t meant to be. It?s just a little bit of fun for those of use who are amused by big explosions :-)

Posted by Blade_Unlimited ( 24.84.xxx.xxx ) at 2004-05-26 11:13:00    
To bad there couildent be electricity right before the explosen effect for that modern age thats comeing up but still nice work.

Posted by Blade_Unlimited ( 24.84.xxx.xxx ) at 2004-05-26 11:13:00    
To bad there couildent be electricity right before the explosen effect for that modern age thats comeing up but still nice work.

Posted by Gladewatcher ( 65.100.xxx.xxx ) at 2004-05-25 14:11:00    
LOVE IT !

Posted by Angel_uhv_Death at 2004-05-25 13:31:00    
Shweet! Who doesn't like "BIG'OL-UH'SPLOSHUNZ"???

Posted by wolfjunkie at 2004-05-25 09:50:00    
Good point..DnD isnt reality....it isnt! no...IT ISNT! NO NO NO NO NO! ISNT ISNT ISNT ISNT!

Posted by Anonymous ( 68.149.xxx.xxx ) at 2004-05-25 09:07:00    
Rich of Forumite,

Maybe because D&D doesn't take place in the middle ages. When exactly was adamantium discovered?

Posted by X ( 80.116.xxx.xxx ) at 2004-05-25 08:28:00    
Urm..... Is it anything like this Vault Submission posted almost 2 years ago?


Posted by Rich of Forumite ( 128.132.xxx.xxx ) at 2004-05-25 06:34:00    
Great system, but I have a question. Since the match wasn't created until 1827AD, how is it that a PC from the middle ages would have a match? Phosphorous wasn't even discovered until the late 1600's.

Posted by Ercan at 2004-05-25 02:44:00    
cool i mean :)

Posted by Ercan at 2004-05-25 02:43:00    
Heehhehe, gool :)

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