This is a simple addition which could be useful for PW's who want to add a little colour to their big cities. The Guards included in the .erf will check PCs near them for equipped weapons and order them to put them away (on pain of death). They will also react to Half Orc characters with suspicion (useful for modules where you want racism to be an issue). Any half-orc whose face is not hidden by a helmet will be challenged by the guards and asked to explain themselves. Also included as of v2.0 are a set of scripts for doors/placeables that will cause guards to react to a PC when a placeable/door is bashed/unlocked/has a spell cast at/disturbed/etc. All these scripts are easily modified to better suit your world - please give credit where it is due (that being said, part of this system is based on prior work by David Corrales and Mephisto).
I am looking for a guard system similar to the one in the elder scrolls game. Basically guard will stop a player if he are she commits a crime or has a bounty on their head the guards stop the player and tell them to either pay up go to jail or resist arrest which makes the guards attack the player. If the player pays the bounty on their head the guard lets them go. If they choose jail they are taken to jail. in order for the player to serve their time they click the bed and then are released.
Posted by Shargast at 2007-05-19 04:26:49 Voted 9.50 on 05/19/07
Given the the small problem with the script a 10 can't be given, but close to!
Good work
Sai aka Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Posted by To Kaliente ( 65.6.xxx.xxx ) at 2006-05-18 18:23:38
Found a bug, if one player have a weapon equiped, and another standing next to the player, the guard will give one warning and then say "good" even though the player still have his weapon equiped.
You must be Logged In to post comments in this section.