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NWN SCRIPTS

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Title  Bladesinger Prestige Class
Author  Emmanuel Lusinchi (aka Sentur Signe)
Submitted / Updated  04-01-2003 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
Format  Module and Code
Type  Type - Classic PnP
Includes  BioWare Standard
Description
Emmanuel Lusinchi 's Bladesinger Prestige Class for Neverwinter Nights http://www.geocities.com/sentur_signe/bladesinger.html Version 1.6 04/22/2003 . fixed a bug with Blur and Displacement . ioun stone original look is back . all arcane spell failures now handled properly . -2 CON penalty is now received when reaching bladesinger level 1. (But there's no more bladecasting damage.) Send me feedback if you think this is too harsh. . Greater SpellSong as per pen&paper . Lesser SpellSong now gives +5 in SpellCraft . Skill & Feat have been changed to better fit the character concept, based on community feedback: -------------- . Base Skill Req: Conc 4+, Taunt 3+, Parry 3+ . Song of Celerity <- Skill Focus Parry . Song of Fury <- Improved Parry -------------- 100% compatible with previous versions. Just Import the .erf and *REBUILD* your module.

Files

NameTypeSizeDownloads
bladesinger1d6.zipbladesinger1d6.zip
Submitted: 04-01-2003 / Last Updated: 04-22-2003
zip158.76Kb11149
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Comments (30):

1 2 3

Posted by sykotic at 2003-04-1718:59:00    
umm, i probably shouldn't be asking this here, but i was linked to this page from a forum, and im very interested to implement the bladesinger into the single player campaign of nwn. i have no clue as to how to do that tho (i must admit, i dont even have much idea what a module is). Could someone please help me out a little, because i really wanted to see this working in action. Thanks.

Posted by Rodney at 2003-04-0703:02:00    
Just been testing 1.3 on the server - much better! Magic Weapon now adds +1 magic damage correctly even in multi-player mode (but not +1 to hit - should it?). Thanks for the Whisper tip - duh. I should have thought of that. Is there any way to disable the greeting spoken when you access the spellbook? Rodney

Posted by Rodney at 2003-04-0623:29:00    
Great work man! Well done on the clothing thing... Does this mean the PC doesn't get the uniform automatically now? Seems like it would make little sense to do that now. Which reminds me, is there any reason why the PC gets the free swords in their inventory? Seems kind of pointless since by that stage most PCs will have something at least as good of their own anyway... Will implement version 1.3 on the server today and get back to you on how it's working. regards, Rodney

Posted by Emmanuel at 2003-04-0620:40:00    
Just uploaded this: ======================== Emmanuel Lusinchi's Bladesinger A NWN Prestige Class Version 1.3 04/06/2003 new in ver 1.3: . Bladesong (Int bonus to AC) . Bladesinger 'pose' requires for all bladecasting (nothing in left hand, correct weapon in right) . All armors now supported (no more bladesinger uniforms) . GreaterSpellSong works as penpaper version . Arcane failure is similar to that of other Arcane casters . Ioun Stone is unsummoned during rest . Savingthrows are -2 Fort, +2 Ref, +2 Will and is granted after rest 100% compatible with all previous versions: Just import the erf _1d3 and recompile. ======================== Q1: All spell commands are given as Shouts, which is a pain in the +blocked+ on a server. Can they be given as Talks, or even better, as Whispers? That one is easy: Use /w in front of the command word. For example, for TRUE STRIKE, you might make a chat shortcut button with name TRUE and command "/w strike". Q2 -- Elven Protection: Like Protection from Evil but against Orcs, Goblins, Undead and Abominations: ie, natural enemies of the elven realms. I'm open to suggestions on this one :) Q3 -- Can we make it so the player can wear any armor class 0 outfit. Done. Now, all armors can be worn with penalties as described in Tomes of Blood (Arcane failure, loss of abilities, etc.) Greater Spellsong now works as in the penpaper version. Q4 -- Saving Throw effects. They now are reapply as an effect everytime the bladesinger rests. Q5 -- Magic Weapon seems to be screwy. I've modified it a bit. Let me know how it goes... Minuvas: Good! I might look at the Dwarven Defender next... And Orpheus has a lot of good ideas for 3 others PrCl :) Cheers, -- Emmanuel

Posted by Rodney at 2003-04-0606:36:00    
I have this fully implemented and working on the Hidden Tradition server now and it really is a lot of fun. Excellent work! A couple of issues though: All spell commands are given as Shouts, which is a pain in the +blocked+ on a server. Can they be given as Talks, or even better, as Whispers? Magic Weapon seems to be screwy. It works fine in single player mode, but doesn't seem to be working in multi-player. I have no idea why. It's a bummer, because it's about the best 1st level Bladesinger spell. What exactly is Elven Protection doing? Is it like Protection from Evil? Can we make it so the player can wear any armor class 0 outfit, and put the Saving Throw effects on a ring or amulet? Forcing each Bladesinger to wear a uniform is not the nicest solution. I may well edit the uniform anyway since I'm running Lisa's clothes Hak. If so, I'll send you my designs so you can include them as an alternative at least. though I'd still rather we got rid of that dependence completely. Apart from that stuff, I'm loving this thing... Talk to you soon man. Rodney

Posted by Minuvas at 2003-04-0413:11:00    
Good work! New Version works perfectly(for me), and I hope to see future additions and features by you. Thanks again for fixing that problem!

Posted by Emmanuel at 2003-04-0400:08:00    
Just uploaded this: Version 1.2 New in ver 1.2 . queue up request for spells when using Song of Celerity . song of fury fixed . no spellbook on too fast level-up bug fixed (thanks Minuvas!) . fear replaced by freedom of movement (thanks Rodney Orpheus!) . damage=level when summoning the Ioun Stone (but not if HP 1/3 MAX) . fixed vfx effect on song of fury . some spelling mistakes fixed (thanks everyone!) -- Okay, I'll be in Mexico until next Monday. Take care, everyone. Rodney: love the three PrCl. Let's work on them Cheers. -- Emmanuel

Posted by Emmanuel at 2003-04-0322:24:00    
Minuvas: Got it! If you level up very quickly from blsg lvl 1 to 2, you won't get the equipment :( Let me fix it. Thanks again! NGama: Thanks for the references. I'll look at them. -- Emmanuel

Posted by Minuvas at 2003-04-0319:56:00    
I used the module included in the download, I can repeat the process each and every time using no specific combination (aside from being a fighter and a wizard, and using the require feats).

Posted by Emmanuel at 2003-04-0318:40:00    
Minuvas: Sorry to hear about that. It never happened to me but I'm still going to add a failsafe test in ver 1.2. Did you try the minimodule or did you import the erf into your own? Ngama: Actually, Bioware has been really nice, and even apologized for the inconvenience. It's also nice to note that they didn't say: "you can't do that. you son of a $#%" But more like "let us think about this for a while, and could you please remove our module from your distribution while we come to a conclusion." Now... if you are worried about the makers of Shadownbane coming after you, that's another story :) I for one would really like to see your work. Sounds very interesting. Orpheus: thanks for your contributions! I'm not going to reprint here all the ideas you've been putting forward by email, but they're all good and will make a better bladesinger, as well as in the near future. Cheers, -- Emmanuel

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