GhostMaker 2.0! This time with fewer spelling mistakes in the description, and updated from 1.0 to 2.0.
This package (consisting of 5 scripts, one item and one conversation) will turn any targeted creature 'ghostly.' They will have Ghostly Visage, Attack decrease by 100, Walk-through-ness, full spell failure and Immortality. Perfect for making 'ghostly' creatures or players. You can choose between timed, permanent and permanent-but-dispellable effects. Additionally, a function to actually remove the effects is included (thank goodness). Item is in Special -> Custom 1.
This item isn't fully tested, and feedback is appreciated.
This SHOULD run on any NWN version, expansion or not - sorry. The problem is, I myself have the expansions and so I can only export this way.
If someone can offer a solution, I'll gladly update.
Posted by s0ad ( 24.174.xxx.xxx ) at 2004-06-29 01:56:00
@ Aldalore,
Check the site for Lilac Soul's info changer, very useful. It lets you change and specify what version and expansion (if any) you want the .erf/.mod/.hak to require in order to use. I don't have SoU, but this lets me use anything that requires it.
Posted by nokiaman at 2004-06-27 12:30:58 Voted 10.00 on 06/27/04
Is there any way that I could impliment this into a module, even if I don't have the two expansions? Currently, I need to have them in order to even import the scripts.
To use this, you simply import the erf file into a module (File menu in toolset). The item is in Special -> Custom 1. You can DM spawn it ingame or place it in the toolset.
To have this work, you need a special tag-based launching script in module properties on OnActivateItem. There's one in XP2 which is called "x2_mod_def_act".