Now updated from 1.2. 1.3 holds an entire AI package that can be used with, or without Bioware's AI (Override or not). It basically tried to improved a creature's combat actions - including perception (hearing) spellcasting (choosing the right spells) and targeting (not always going for the nearest...). Please note: The ERF's included have been reverted using Lilacs reverter. Nothing in the scripts or Spell Trigger creature should not be in NwN 1.62, however, if there is an error, contact me.
Great system! I was always a little disappointed that the generic BW system didn't work as well as it should. This really makes the NPCs seem more intelligent! I have just one small issue... how can I include the DMFI functionality. I notice in many of the default scripts that this replaces, there are references to DMFI routines.
Posted by Derek_H at on04/17/07
Who knows why, but I just heard of this. It makes the default AI look like crap. As far as I'm concerned, that warrants a 10.
Well, I don't know what exact version you are running. It might be a good idea to register at my guild and post the debug logs and/or a test creature, although I am not doing any development on the AI I might be able to help fix a few bugs. _________________________ Jasperre Scripter. AI builder. Not Jassper.
Posted by +scarface+ at on12/30/06
Hey Jasperre, thanks for this fantastic creature AI, I have a problem with your newest update though. I have always used your AI in my modules and they have always worked great, but after I updated, spell casting mobs seem really slow, they no longer queue their spells, they cast, then pause, just stand there and wait some seconds before casting another enabling players to easily beat them. I haven't changed any spawn in flags, they are as default, any ideas? _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by jabbadahut at on01/05/07
Awesome work!
Posted by +scarface+ at on12/30/06
I have always used this in my modules and it's absolutely amazing, thanks for the update :) _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by Brintinacx at 2006-09-2107:35:07
Apparently I'm stupid or something.... LOL... Two problems I'm having. I made custom Minotaurs, using your OnSpawn Script. One problem, is the corpses are NOT disappearing after the required time, I set it to 200 seconds. Second, I am not recieving xps from the kills. Any thoughts as to what Im doing wrong?
Posted by Jasperre at 2006-09-1402:22:25
rklesla - if you can report it in detail at my AI Bioware guild, that'd mean I could possibly fix it. Are you using the AI beta? If so, I recently made a quickfix for a problem with it. _________________________ Jasperre Scripter. AI builder. Not Jassper.
Posted by rklesla at on09/09/06
Is this something I did or is there a bug with certain mages, only ones that are invisible it seems decide to just sit still and not attack. Anyone know if this is common or what it could be? Atleast where to check. Thanks, Rklesla