This zip has files to build custom treasure, store or creature contents, e.g.: 1.Set Treasure, so a bookcase gives a random 1st level scroll, a weapon rack has random weapons in it, or a dead body has one weapon and armour on it. 2.Set creature arms, so a wizard has a selection of scrolls and potions, a goblin has a one handed and a ranged weapon. 3.Set store contents, to have different contents each day, or each time you play a module. 4.Give each treasure type a chance of appearing. It has advantages over Bioware�s system; you only have to set it up once (done for you), and then you can customise your treasure as you like. In addition you can use it on placeables, but also to arm creatures, change store contents, etc. See The Wanderer modules for extensive use of these functions. Documentation included + both a light version and a full version with new functionality and 350 new items. My work can be found in B G P Hughes Tracker Portfolio
Sorry to post again so soon. I forgot the mention the Light version is missing resources as well: cu_magichi.ncs Did I get a bad download?
Posted by Lanndon at 2005-01-2521:58:00
Hi Ben, I tried to import the Full version and it tells me I'm missing the following resources: cu_magicvariable.ncs cu_magichi.ncs Are these necessary to use your system? I really need something that allows me to get rid of the standard DD items so I can replace the treasure tables with items specific to the world I'm creating (It's based on a series of books). Any help would be appreciated :)
Posted by Malichi_DeKalidorII at on09/25/04
Awesome resources for the community!! thanx
Posted by BenWH at 2004-08-2103:23:00
No I'm not a professional programmer, although I have done a bit in the past on a really ancient system. And you're in luck - the download now has the Wanderer files included, plus all the items, so you can use them in any module. Let me have your feedback too - multiplayer feedback is pretty sparse, so I (and others) would appreciate comments and votes on whatever you play! _________________________ Works of B G P Hughes: Link AME Chairman
Posted by FriarWoody at 2004-08-2009:48:00
You have my Interest. My buddies and I have played The Wanderer and are now in The Wanderer II. You have done an outstanding job with these modules. Are you a professional programmer? Would you be willing to teach? :-) I can only imagine how long this must have taken to complete, and I'd love to see your Wanderer II files!
Posted by Gimlet at on08/09/04
I realised when I played through The Wanderer the second time you must have a neat treasure system, because the loot on the corpses was relevant but never the same. I waited ages for you to post the full version - but it was worth it. It's so easy to modify to my own treasure - plus I'm going to keep a lot of yours!
Posted by BenWH at 2004-08-0304:26:00
The download now includes both a light version and the full version, with dozens of ready made scripts for treasure tables, plus standard and custom treasure tables and the items found in them. About 350 custom items are included, amongst them unidentifiable potions, items that recharge themselves, items that can be used to add properties, etc. Please let me have feedback (I check back refularly) and I would appreciate comments/votes/opinions. You can see this system in action in The Wanderer series - my level up module also uses it on the store if you want to see an example execution (easily downloadable). No HAK is required. _________________________ Works of B G P Hughes: Link AME Chairman