Version 1.07. This package allows DMs to create over 1000 actions/effects/sounds etc that you just can't do without extra scripting. All rolled up into a clean package. This is a community resource that now includes major contributions from around 15 contributors. Designed to work with HotU version 1.59 and up. HotU REQUIRED for this version. THIS IS A LARGE UPDATE. Base listening code has been changed as well as coding change to PC/DM Dicebag - see the uploaded text file for a listing of changes and NEW configuration options for advanced users. Please save your module as a new name and as always report errors and I'll get them fixed.
Stephen - glad to see you're back DMing! FYI, if you have any other 1.08 alpha issues, suggest you post them on that download page, since this is now an unsupported version page.
To answer your question, it shouldn't be an issue, as it should get created along the way.
Posted by Stephen Wendell at 2007-04-22 03:00:00 Voted 10.00 on 04/22/07
Oops, I forgot one question:
When I installed the DMFI Wand (1.08alpha), it gave me the "Missing resources" message. It didn't find this file: dmfi_db_inc.ncs.
Is that going to be a problem?
Thanks again.
Posted by Stephen Wendell at 2007-04-22 02:56:37 Voted 10.00 on 04/22/07
Hello DMFIers!
I've used the DMFI Wand before, but it was quite a long time ago (before there was a SoU). Now that it looks like I'll be returning to the DM Client, I'm glad to see that development has been maintained. Great work, Hahnsoo and Demetrious!
Now my question: Can I use the DMFI Wand in the same module with DM's Helper? Does DM's Helper do different things or is it mostly redundant?
does this code below interfere with nw_c2_default9 from the DMFI wand package? I tried to add it to DMFI's version but it wouldn't compile and caused placed creatures to not spawn. Im a code mega-newb, can someone help me pls?
// ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** //
// -----------------------------------------------------------------------------
// Sir Elric's Simple Creature Respawns additions - SE v1.9
// -----------------------------------------------------------------------------
SetLocalLocation(OBJECT_SELF, "spawn", GetLocation(OBJECT_SELF));
// Set as original placed mobs...
if(!GetLocalInt(GetModule(), "ORIGINAL_PLACED_MOBS"))
{
SetLocalInt(OBJECT_SELF, "PLACED", 1);
}
So sorry for being stupid. Not the best scriptor here. In the installation, it says to delet some generic script if I already have dmfi installed. Will deleting this script cause problems with rest of my mod? I am using Rhun, PW. Also, in the installation readme...it says to "cache" a couple scripts. What is that exactly and how do you do it? I want to try this, but I dont know if I can get it installed correctly. Please help.
Posted by Yanos at 2006-08-21 14:11:57 Voted 10.00 on 08/21/06
This is a example of how a game experience can increase when they let players be part of it
Posted by Markshire at 2006-07-29 08:29:05 Voted 10.00 on 07/29/06
Posted by DemonLord ( 68.19.xxx.xxx ) at 2006-06-21 17:30:11
Good luck building a module if you dont know how to add scripts to it. There is no "Automatic" setup for erfs like these. Edits have to be made to most scripts to suite your needs.
If you cant atleast add .erfs to a mod you might want to learn real fast if ya wanna build a mod.
Posted by SecretSin ( 195.229.xxx.xxx ) at 2006-06-14 11:14:25
I had hoped this would have been an install file that after you install whenever you start creating a module or hosting a current one it prompts you on whether you want to include the tools in the module and it would add them itself without having to give those people that dont know about about erfs a hard time.
Hey, I used the DMFI 101 module to learn about these amazing tools and I think they are great, but I can't get them to work in a module. I follow the instructions in the Readme but it still doesn't work....help please?
Posted by Zhrindhar ( 68.4.xxx.xxx ) at 2006-05-06 15:36:07
With the release of NWN patch 1.67 and all it's added functionality, will there be any updates to the wondrous DMFI package to take advantage of this??
I saw the post below that said there may be no more updates, but hoping upon hoping, I thought I would ask anyway!!
Zhrindhar
Posted by scarss at 2006-04-05 19:19:13 Voted 10.00 on 04/05/06
Wouldnt build a module without it. ;)
Posted by jenny ( 68.87.xxx.xxx ) at 2006-03-30 07:14:39
Hi Carlo I made a hakpak version of the package so DM has ability with him and PC have their with them. Just some questions. Can all actions be done with the one ring? Second how long until 1.08 version comes out so I can update my hak and release it on the vault. Thanks :).
Posted by Tzal at 2005-12-14 11:21:47 Voted 9.00 on 12/14/05
Adds amazing functionality for the DM. Only drawback is it the difficulty in altering/customizing some scripts and conversations to be module-specific. _________________________ -Tzal The Moonshae Isles
Posted by styzygy at 2005-09-27 19:25:50 Voted 10.00 on 09/27/05
Version 1.08 alpha is likely to be the final version of the package, although this is not 100% sure. Please follow the link in the comment on it below to see details on the update and download.
Posted by giantkin at 2005-09-05 18:00:05 Voted 10.00
when is version 1.08 goin to be released? _________________________ GK
Posted by AdamBarrett at 2005-09-05 01:12:31 Voted 9.75 on 09/05/05
I love it. I use it regularily.
Posted by Saryleth at 2005-06-23 00:11:54 Voted 9.75 on 06/23/05
Stunning. Simply fantastic.
Posted by Ben_Harrison at 2005-05-28 07:19:58 Voted 10.00 on 05/28/05
Superb package, pretty much essential for every single multiplayer module out there. Obviously a massive amount of work which is greatly appreciated. Thanks!
Posted by DM Mask at 2005-05-20 22:39:04 Voted 10.00 on 05/20/05
its the DMFI, what more need be said to explain the rating of a perfect ten? _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.
If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time
Posted by Mask ( 67.80.xxx.xxx ) at 2005-03-27 09:53:00
[quote]
I'm working on adding my languages to v 1_07, will be testing and releasing it either this week or next, likely as a plug in. Will post to this thread when it is done, likely as a link off my own Land of Etarnon website, or something.
I'm working on adding my languages to v 1_07, will be testing and releasing it either this week or next, likely as a plug in. Will post to this thread when it is done, likely as a link off my own Land of Etarnon website, or something.
- Etarnon
Loremaster, Land of Etarnon (roleplay)
Posted by Duerfel_Cadarn at 2005-01-22 15:00:55 Voted 9.75 on 01/22/05
A great addition to any persistent/perpetual world, for both the DM's and the players. Top notch work!