This racial system uses a new technology, NWNX LETO. Using letoscript this racial system changes the properties of a character permanently. I shit you not.
Some properties though, can not be stored in the server vault character file. For those I use supernatural effects.
Adding subraces is very easy. Just add a new case to the switch in dar_list.
Development Team: Demux - The Wizard of DAR. Main Programmer WarOrdos - Programmer and racelist editor.
Credits: Taryn Winterblade - Subrace list Mr. Dave - He came up with the name DAR
And alot of thanks to the leto team. But mostly dragonsong. :)
Subrace Drow found! Character is new. ..[Mon May 23 03:05:29] 666_SCARFACE_666 Left as a Player (0 players left) OnSubraceLeave(Unebriewyn Ju'ent) is loaded! BicFile Path: Adding spell... Name: 36 | Amount: 2 | Level: 1 Adding spell... Name: 416 | Amount: 2 | Level: 1 OnSubraceLevelUpLeave(object oPC) loaded! Subrace found BicFile Path: Adding spell... Name: 36 | Amount: 2 | Level: 1 Adding spell... Name: 416 | Amount: 2 | Level: 1 .Connection Attempt made by 666_SCARFACE_666 (QC6N3Q3J) [Mon May 23 03:05:38] 666_SCARFACE_666 (QC6N3Q3J) Joined as Player 1 ......[Mon May 23 03:06:34] 666_SCARFACE_666 Left as a Player (0 players left) OnSubraceLeave(Unebriewyn Ju'ent) is loaded! _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by +scarface+ at 2005-05-2318:19:14
I am having the same prob as an earlier poster, but I have NWNX2 installed and leto scripts, all the required dll files, also have the right path for the nwn folder, tested it online on a server but the abilities do not add. This is what I get from the log file: Subrace Drow found! Character is new. ..[Mon May 23 03:05:29] 666_SCARFACE_666 Left as a Player (0 players left) OnSubraceLeave(Unebriewyn Ju'ent) is loaded! BicFile Path: Adding spell... Name: 36 | Amount: 2 | Level: 1 Adding spell... Name: 416 | Amount: 2 | Level: 1 OnSubraceLevelUpLeave(object oPC) loaded! Subrace found BicFile Path: Adding spell... Name: 36 | Amount: 2 | Level: 1 Adding spell... Name: 416 | Amount: 2 | Level: 1 .Connection Attempt made by 666_SCARFACE_666 (QC6N3Q3J) [Mon May 23 03:05:38] 666_SCARFACE_666 (QC6N3Q3J) Joined as Player 1 ......[Mon May 23 03:06:34] 666_SCARFACE_666 Left as a Player (0 players left) OnSubraceLeave(Unebriewyn Ju'ent) is loaded! Any suggestions of what I could be doing wrong, oh and I have also added the aps script onto the module OnLoad and included the include script. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by skivvylizard at 2005-05-0813:40:40
Yea, it stinks, sure I could write a check that gives out the item on enter, but it seems silly since it looks like all the functionality is already in DAR..:) Thanks for responding though, ram!
Posted by skivvylizard at 2005-05-0810:24:04
Yea, it stinks, sure I could write a check that gives out the item on enter, but it seems silly since it looks like all the functionality is already in DAR..:) Thanks for responding though, ram!
Posted by Ram at 2005-05-0615:01:32
don't know bout that skivvy, im handing the subrace thing off to someone on my small dev-team to see if he can make a workaround -- think he's gonna some other systems but if he gets the creature item thing done with this system , ill post .
Posted by skivvylizard at 2005-05-0517:35:42
I am trying to use this "subrace.Item1 = "it_urdunnir_sr"; subrace.Item1l = 1; // Level the player must have to get the item." to issue items in order to get around the special ability problem. Has this funcitonality changed? I am printing a debug statement in dar_func, and it doesnt seem to be hitting the createitemonce area. Any thought?
Posted by Ram at 2005-05-0514:57:14
demux, is there a timeframe for an update that would "fix" the creature ability problem i am having? I've got your subrace system installed in a mod that will be running as a PVP PW. I'm about 3 weeks away from launch so no pressure here..
Posted by skivvylizard at 2005-05-0510:27:45
lol, can we not post code? my check looks like the one I was asking about, and that's not what I typed in. Weird.
Posted by skivvylizard at 2005-05-0510:25:30
Well I changed the check to this "if((iSSlvlAbs 9)) return;" Since it appears that everythng in dar list sets to -1 at the top, it appears that it worked. I was just wondering if someone could verify. Cheers.
Posted by skivvylizard at 2005-05-0421:59:22
(Open "dar_sne_function"; search function "SSAbsorption". The problem is in the first check: "if((iSSlvlAbs 9)) return;" All the iSSlvlAbs (stSubrace.spelllvlX) are initialized to 0 in the "dar_list". Because of this reason, the SSAbsorption's check is always valid and it creates that strange spell immunity. I have changed the check in : "if((iSSlvlAbs 9)) return;" and I have initialized all the stSubrace.spelllvlX to -1. Sorry for my English ^^ Thanks to Haevenless's Scripter, who ha found the source of the problem!) Can someone explain to me how to do this? I found the check, but am unsure what exactly needs to be changed in the two scripts. Sorry if this is easy. Also, on demux's site, the race list is missing, just an FYI. Other than that, looks like a great system from what I have seen so far. Cheers.