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NWN SCRIPTS

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Title  LasCivious Area Clean Up Script
Author  Civious
Submitted / Updated  09-24-2004 / 11-22-2006
Category  Area
Expansions  NWN-1.62
View Code  

Select All Text | View Code in separate window
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
After seeing many area scripts that don't either clean everything or not enough I figured I would share mine. It will clean any items (dropped or disarmed) and encounter creatures (standard or from Knat's PWFSE). You can choose whether to have placeable inventories cleaned which is useful for modules that have crafting placeables where lazy players leave a lot of items in them. The area will only clean if the area is void of PCs. You can set the delay time, default is 5 minutes. This will NOT destroy creatures placed manually like merchants.

Files

NameTypeSizeDownloads
Civious1096033269379lcareaexit.zipCivious1096033269379lcareaexit.zip
Submitted: 09-24-2004 / Last Updated: 09-24-2004
zip1.66Kb806
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Comments (12):

Posted by Daijin at 2011-08-28 21:28:48    Voted 10.00 on 08/28/11
Could have sworn I voted before >_< Thanks for sharing this!!!
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by acdcman75 at 2010-08-25 13:13:01    Voted 10.00 on 08/25/10
Awesome

Posted by OmegaDM at 2005-06-04 22:49:27    Voted 10.00 on 06/04/05
Works out great, thanx for the easy clean up from the Staff of Netheria.

Zdm
_________________________
Omega Forge on the vault

Posted by Civious at 2005-04-25 18:46:00    
While working on a PW I am involved with we found many loot bags seemed to remain around after creature death. All of these had the name "remains" when highlighted. That is the reason for it being specifically called out.

I'm glad you found the caltrops script useful. It should show up as a new file on the vault this week.

Link

Posted by Foo ( 68.112.xxx.xxx ) at 2005-04-25 16:23:00    
Yes, as it turns out it the problem was not related to the cleaner. I am glad I contacted you though because ironicly you had already run across this problem in the past and posted a caltrops fix.

While Im here, let me ask a question.
Your cleaner looks for 'remains' objects. If I use the standard bioware leaves lootable corpse (the check box in the creature properties) I think the object is called 'BodyBag'

I am guessing that this cleaner is cleaning the inventory of the bodybag and thus causing the standard bioware code to decay the corpse object normally. Is this assumption wrong or right?

IF I were to change the line to from 'remains' to 'BodyBag', how would this change things? Would this leave an invisable object in the game somewhere? Would it destroy the corpse object leaving 'remains' on the ground and then cycle through the 'remains' and clean them?

Odd question, I know. Im just trying to figure out if there may be an optimal way get the job done and perhaps lighten the load on resources.


Cheers.
Foo

Posted by Civious at 2005-04-25 13:16:00    
Foo: I replied to your email

For everyone else I will be rereleasing a modified caltrops script that has the caltrops disappear after a specified time or when the damage limit is met, whichever comes first.

I will try to post a link here when it is available.

Cheerswww.thefold.org

Posted by Foo ( 68.112.xxx.xxx ) at 2005-04-24 19:04:00    
I have run into a snag with this cleaner. It doesnt clean caltrops properly.

After cleaning the caltrops a visual effect (dust plume) appears where the caltrops were and it leaves a sound object related to the caltrops in the enviornment.

Anyone have any thoughts on how to remedy this?

Posted by Civious at 2005-04-08 15:08:00    
Sorry for the long delay in answering.

Yes it will clear items on the ground that are plot. How any plot items will get there is another matter.www.thefold.org

Posted by Civious at 2004-10-11 12:27:00    
Thanks.

I will be releasing a random magic loot generator in a few days.www.thefold.org

Posted by Silverti at 2004-10-10 15:38:58    Voted 10.00 on 10/10/04
works great, Im using it on Adventure Island now. Very efficent. The chest cleaning is very useful for those of us that spawn things in them
_________________________
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Adventure Island 1: NWN
Adventure Island 2: NWN2

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Posted by Silverti at 2004-10-10 15:37:00    Voted 10.00 on 10/10/04
Im using this on Adventure Island right now, its good code!
_________________________
Creater / Designer / Host
Adventure Island 1: NWN
Adventure Island 2: NWN2

Link

Posted by Civious at 2004-10-05 10:41:00    
My email has changed to [email protected]

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