This is a handy performance based script that causes an NPC Barmaid to leave the Bar, seek out a random NPC �customer� in a bar and take their order. Then she walks to the Kitchen, asks for the order, and returns it to the �customer�. Finally, she will go back to the Bar to rest for a moment, sometimes making a comment to the bartender. It is two scripts that go just on the Barmaids OnUserDefined and OnSpawn events. Other NPC's interact and speak without scripting! The Barmaid, Bartender, Cook, and even Customers will occasionally use their voicesets to spice things up, so be sure everyone has a full voiceset for full effects. Follow the directions in the comment section including placing the Bartender, Cook, Two waypoints and choose a direction for them to face while on break and you are done! You can customize the chat lines to fit your PW. Original idea was David Gaider's and Adam Miller did some tuning on it before I picked it up and customized it further. I am unaware if anyone else contributed to the core code. Hope you find it useful! (Updated 12-31-05)
Ninthletter, I was having the same problem. I found that it wasn't a script error, it was a pathing problem. My barmaid would go behind my makeshift bar to get the drinks from the bartender, turn and then sit there.
Once I moved the WP_BAR out from the bar a bit, she worked just fine. If you have a lot of tables or chairs in the way, you may want to try taking a few out and trying again.
Posted by Ninthletter ( 24.18.xxx.xxx ) at 2006-01-23 00:23:35
I've been fighting this script for about a week. I don't want to give up on it because it seems like a great script should I get it working. Here is my problem. The barmaid runs the script, walks to the first customer and then does everything that you would expect her to, then she goes to take her break, comments to the bartend and he replies. At that point she just stands there. Now, I've uncommented 1001 and 1004 in the onspawn event, I've checked and rechecked the tags, the #include scripts, and run builds on the module (no errors), and I can't think what to check next. If anyone out there has run into this problem, please take a moment, and make a suggestion. Thanks, in advance.
Posted by Sam_Broz ( 86.130.xxx.xxx ) at 2006-01-02 14:05:27
This works incredibly well. Thank you for the Scripts.
Posted by Gomisan at 2004-09-27 07:04:00 Voted 9.75 on 09/27/04
Nice script, works well. Nothing much moe to add really, it just does it's job and does it without fuss. Just the sort of thing a builder needs.
Posted by Gomisan at 2004-09-27 07:03:21 Voted 9.75 on 09/27/04
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