UOAbigail's Crafting System v0.7c This system is intended to be very easy to use, both for the module builder, and for the player. There are no cumbersome conversation menus in this system. This system is entirely drag-n-drop. This system includes everything needed to setup a crafting module in less than 10 minutes (other than actually designing the module areas and placing the resources into those areas) Please read the included README file for complete information. **** This version includes addition of over 1000 craftable necklaces and carpentry as well as NPC trainers. **** Thank you in advance. UOAbigail ------------------ This patch will enable MySQL loading and saving of the crafting skills. Load this ERF after the others! Enjoy Shades
I just would like too say... that I have been using an older version of UOA crafting system... and from the time I got it .. I have been very pleased... (with little to no probs ) I plan to check this version out .. due too alot of the updates that where made .. I am very SURE ! its gonna be awesome ... Great ! Work !
-- aka Askn / aka Star
whispers : " If you build it , they will come ! " =P
Posted by Anonymous ( 81.240.xxx.xxx ) at 2004-12-26 23:59:00
elle est où la DOC
where is the read me file pls
Posted by Anonymous ( 81.243.xxx.xxx ) at 2004-12-26 10:21:00
Slt all, dit quelqu'un pourrait il mettre via le post le fichier txt afin de créer la table pour faire la Base de données.
N'étant un pas un champion dans le genre, cela serait aimable merci d'avance
Slt all, known as somebody could it put via the post the file txt in order to create the table to make the Data base.
Not being a step a champion in the kind, that would be pleasant mercy in advance
Posted by Anonymous ( 210.15.xxx.xxx ) at 2004-11-14 19:30:00
Sorry about the slow response. Basically you should only have to run the CreateUOACraftSkillTable() once only. Or if you want to reset the table from scratch.
So I put it on a lever or container in my base module so I can go into the DM room (as a DM) and do it if I need to (or for the first time).
Otherwise each time you load the module all those skill points will disappear.
However you are correct about the SQLInit having to be in the OnModuleLoad.
Posted by Anonymous ( 151.38.xxx.xxx ) at 2004-11-13 13:18:00
Posted by Akira/kurtferro ( 151.38.xxx.xxx ) at 2004-11-13 13:17:00
I have had to create this script in the event onmoduleload for the creation of the charts:
#include
Posted by Akira/kurtferro ( 151.38.xxx.xxx ) at 2004-11-13 13:16:00
I have had to create this script in the event onmoduleload for the creation of the charts:
#include
Posted by UOAbigail at 2004-10-27 16:20:27 Voted 10.00 on 10/27/04
Hail and well met! ;)
While not using MySql personally, I realize that many others would like to have this functionaily. I sincerely thank Shades for making the conversion available for others, as I have no MySql experience. _________________________ Download UOACraft at NWVault. Link
Posted by Anonymous ( 81.229.xxx.xxx ) at 2004-10-26 05:31:00
Naah, I've got everything installed, in a Linux platform.
It was about 02:00 when I posted that question, and I guess I forgot to go through "_craft_inc_save".
I've done that now, and have most successfully installed the tables :)
Thanks once again, for answering soo quick :-D
Posted by Anonymous ( 220.233.xxx.xxx ) at 2004-10-25 16:07:00
Not quite sure what you mean byte 'database-table code'.
If you mean how to construct the database table to skills, then use the CreateTable function in the _craft_inc_save file. Cant remember the exact name of the function off hand. But all that stuff should be in there. Just link it to some DM item in a DM only area and you can do it on the fly.
If you mean something else then can you please clarify further?
Enjoy
Shades :)
Posted by Anonymous ( 81.229.xxx.xxx ) at 2004-10-25 16:02:00
Where is this cep1patch150 hak that everyone seems to have but me.. I can't find it anywhere _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
I was going through the scripts of the UOA and i found an error. nothing big.. just in the script _craft_alchemist line # 252. lol the prob is that the 2 plants mentioned in this string do not match.. no biggy just thought id let everyone know about it.. uh if your wondering why or how i found this.. Lol it is because i am translating this system into French. so i have to go through all of the strings to translate them.. Ok see you around.