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NWN SCRIPTS

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Title  Bulletin Board System
Author  Serban Oprescu
Submitted / Updated  07-08-2002 / 11-22-2006
Category  Conversation
Expansions  Works on all versions
Format  Module Only
Type  Type - Menu
Includes  BioWare AI
Description
The Bulletin Board System (BBS) allows players to read and post messages in your game. It consists of an NPC Scribe that allows players to post messages and a Signpost placeable to read messages.
Messages are listed starting with the latest first. Players can page through the entries, which show the title of the post and the name of the poster. Upon clicking an entry the player will get the body of the message. Older messages eventually drop off to make space for new ones.
You can place down as many bulletin boards as you want and they can share one global listing of messages or they can each have their own separate listings.

Files

NameTypeSizeDownloads
NWN_BBS.zipNWN_BBS.zip
Submitted: 07-08-2002 / Last Updated:
zip--4242
External Website Beyond Our Control
SCORE OUT OF 10
9.45
7 votes
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Comments (30):

1 2 3

Posted by Serban at 2002-08-1000:29:00    
The Bulletin Board System has been updated. Messages can now be restored from the log file. The PWUM system is not needed, but a full-featured text editor such as Textpad can make the restoration process a lot easier.

Posted by Sembiance at 2002-08-0817:10:00    
The messages on the bulletin board could be saved if the author of this script modified his/her code to support the PWUM system (Persistant World Universal Mind)

Posted by Chad at 2002-08-0112:58:00    
Was finally able to incorporate this into my PW mod after much fiddling with the mod itself to make it so it didn't have to reload. Worth the effort in and of itself. This is a fantastic script.

Posted by Serban at 2002-07-3112:11:00    
It's rather hard to say how long it took. I had worked out handling dynamic choices in conversation a week before I started work on this. Then I saw a post by someone wishing for a job board, and two days later the BBS was done.

Posted by Padmewan at 2002-07-3012:03:00    
This is an excellent, excellent piece of scripting. Extremely elegant solution... I wonder how long it took you? :)

Posted by Serban at 2002-07-2910:21:00    
No, the messages don't save if the server reloads the module. All PW modules I've seen are run with the reload feature turned off.

Posted by Chad at 2002-07-2508:25:00    
Question: Do the messages save if the server reloads the module?

Posted by firvulag at 2002-07-2413:59:00    
Excellent tool. Since I run a pnp style game with very little pre-scripted conversations, this makes a nice and creative alternative to the ig journal system. For instance the group rogue has to go to the local thieves guild to inspect his "journal" and/or get jobs.

Posted by zenthor at 2002-07-1803:14:00    
now i can get feedback on my mod in testing without haveing to be there

Posted by Zipnab at 2002-07-0909:16:00    
amazing!, just what i need for my persistant world! 10x!

1 2 3

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