Version 2.3 of the Module Builder's Henchman Kit. Provides an intensive basis for the module builder to easily incorporate henchmen into their module. Includes henchman conversation, scripts, items for use with the henchman and script templates. Includes many easily editable variables for optional control over the henchman system including PC & henchman bleeding, Leadership & Loyalty, Optional DMG XP, henchman quitting, inventory access. Includes optional Henchman XP so that henchmen may gain their own XP and level on their own, improved scouting where the henchman will scout ahead and report back to the PC, option for reseting henchmen back to level 1 when PC fires them, ability for builder to set max possible level that the henchman may level. Also provides the player to guide the henchman in training in multiple class packages and prestige classes via dialog.
New for v2.3 includes module transfer of multiple henchmen, a new system for henchman familiars/animal companions, ability to make initial henchman inventory inaccessible by the PC, new options for henchman death, quitting, new dialog control for weapon control, exclusive melee combat, destruction of placeables in immediate area.
Update: Added MBHKit v2.3a hot fix download to fix various issues. This is just an addon to the v2.3 of the kit, not a complete replacement. You will still need to import v2.3 into your module before importing v2.3a if you have not done so already.