This is an override fix for the bug in patch 1.64 that prevents Animals, Magical Beasts, Giants, and other creatures from using special abilities (like manticore spikes, hurled boulders, etc.). See this thread for a discussion of the bug: http://nwn.bioware.com/forums/viewtopic.html?forum=47&topic=388007 The patch contains compiled scripts for the Bioware default AI scripts, and script source for nw_i0_generic, the Bio include file where the bug was introduced; all I did was comment out two ill-considered lines. Just extract the contents into your override folder and you're good to go. Like all overrides, this will break patching, but you won't need this fix with 1.65 anyway, since Bio's aware of the AI bug. Updated to 1.2. Thanks to dependency testing by RichiP (that's the hard part, folks), many more scripts fixed, including ones specific to the Bio campaigns.
All I can say is I am flat out impressed. Between AlanC9's include fix and Whitetower's feats.2da fix, I'm finally seeing Bioware's AI working as intended! Thanks for all your hard work!
If you are on single player, all you have to do is add your SpecAbilityList in to a saved game via Leto.
The same can be done on servervault, although this script sure does save time compared to manually adding them all. :)"Me Go Beer!" - Mr. Dave _________________________ Me go beer!
Posted by ffbj at 2004-10-21 14:46:56 Voted 10.00 on 10/21/04
Posted by ffbj at 2004-10-21 14:46:00 Voted 10.00 on 10/21/04
Thanks for all your work and effort solving this problem. My fire beetles, et al, thank you.