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NWN SCRIPTS

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Title  Source v1.08 for Inventory System & Battle AI
Author  Tony K
Submitted / Updated  07-08-2002 / 10-05-2008
Category  Creature Related
Expansions  NWN-1.69
Format  Code Only
Type  Type - General
Includes  BioWare Standard
Description
This is the source code for the henchman inventory control system and battle AI. This version works ONLY with the toolset. See the hakpaks section for the version that works in the override (i.e., the binaries only). The README file now contains a script function reference. It works with the SoU and HotU expansion also.

Files

NameTypeSizeDownloads
henchai108.ziphenchai108.zip
Submitted: 07-08-2002 / Last Updated: 10-05-2008
zip784.32Kb1824
Main zip
henchcreatures.ziphenchcreatures.zip
Submitted: 07-08-2002 / Last Updated: 10-05-2008
zip238.6Kb742
Contains Auldar's henchmen for the original Official Campaign and familiars from Nick D and Tony K. These are the same versions as in the exe release.
henchdialog.ziphenchdialog.zip
Submitted: 07-08-2002 / Last Updated: 10-05-2008
zip1.4Mb813
Contains all of the henchman dialogs from the Henchman Inventory and Battle AI exe release for the original, SoU, and HotU official campaigns. It also contains the familiar and animal companion dialogs for non HotU modules.
READMEv1.08.txtREADMEv1.08.txt
Submitted: 07-08-2002 / Last Updated: 10-05-2008
txt58.59Kb1472
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Comments (30):

1 2 3

Posted by nereng at 2005-07-2704:23:51    
You're right. I was using 1.04 ! I'll download 1.05 ASAP!

Posted by nereng at 2005-07-2704:23:50    
You're right. I was using 1.04 ! I'll download 1.05 ASAP!

Posted by nereng at 2005-07-2110:06:34    
My bard kept trying to use his curse song even after he had run out of uses. I fixed it like this: in "hench_i0_spells" Line 2466 - Changed: if (GetHasFeat(FEAT_CURSE_SONG)) to: if (GetHasFeat(FEAT_CURSE_SONG) GetHasFeat(FEAT_BARD_SONGS)) So that it will only return TRUE if the bard has bard songs remaining. Cheers!

Posted by TheGreatDreamer at 2005-06-2601:41:42    
My party members are not using their item powers, why is that?

Posted by Tony_K at 2005-06-2218:03:02    
Posted a quick for for healing. To those who already downloaded the zip, apply the fix by opening hench_i0_heal and change line 614 from: else if (bForce || (iHealAmount > (iBase / (nGlobalMeleeAttackers ? 5 : 10)))) to: else if ((iHealAmount > 0) (bForce || (iHealAmount >= (iBase / (nGlobalMeleeAttackers ? 5 : 10))))) and recompile the module.

Posted by Lord_Fear at 2005-06-2011:35:30    
Dowload is to the right----->

Posted by shivaforever at 2005-05-2705:37:16    
why i don't found the download link _________________________ hello!!

Posted by gaoneng at on04/10/05
_________________________ [ dla ][ united colors ][ player's handbook ][ other submissions ]

Posted by Tony_K at 2005-03-1615:47:00    
Note to all: I have reproduced Seidhepriest?s bug and am working on a solution to that and some other enhancements. The spell selection code for the Hench AI and the default AI does not check if the weapon equipped is melee or not. The darkfire and flame weapon spells are cast with a ranged weapon equipped and wasted.

Posted by Seidhepriest at 2005-03-0822:38:00    
Tony, default Bioware AI is unaware of Flame Weapon/Darkfire spells. Does Tony K AI have support for spellcaster henchmen casting Flame Weapon/Darkfire? - Aenn

1 2 3

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