This is a simple to use place and forget npc respawn system. Place a stock Bioware, or custom npc, in your world and that is where they will respawn when killed.
No need for waypoints, special tags or any scripting by the user.
Simply create an area drop in the creatures and your finished.
Mobs are set to randomly walk the area by default.
Encounter creatures will not be effected by this respawn code.
The respawn timer is set to (6 - 15) minutes by default adjust this in the last line of nw_c2_default7 to suit your world.
v1.8 Setting local variables RESPAWN_MINUTES &/or RESPAWN_RANDOM on a mob will override the standard respawn timer settings.
v1.9 DM spawned mobs will no longer respawn when killed.
This allows DM's to spawn mobs at will without worrying about the respawns.
Only the mobs placed while building will now respawn.
v2.0 added support for 1.69 horse code
*Note* You MUST recompile/build your module after importing the erf.
Used this package on NWN1 and loved it. Just wondering if anyone has tried this on NWN2? I am attempting to try and use it with Rowells PW toolkit.
Posted by Kraven_Khor at on01/19/07
just awesome
Posted by Axe_Murderer at on12/06/06
Hall of Fame is the right place for this one!
Posted by Sir_Elric at 2006-11-1916:06:28
Many thanks to all who have voted over the years to allow this package to make it to the HoF. I hope it has helped out all that have downloaded it. Please note that this package will also work in NWN2 for anyone who wishes to use it. There is however an issue with local variables and death corpses, which I can't check as I don't have NWN2 and my beta has expired, so just avoid using the RESPAWN_MINUTES /or RESPAWN_RANDOM and stick to the default respawn timer till I can create a workaround or it is fixed in a patch. _________________________ City of Melnibone ausnwn.dyndns.org:5121
Posted by Darkvalley at on11/18/06
Works fantastic,like always!
Posted by ffbj at on11/18/06
Everything done by you is good. Thanks for making my module even better, and thans for all your contributions.
Posted by Thagon at on10/28/06
Thanks a ton. Low overhead and does exactly what I need it to. Hall of Fame vote :)
Posted by Okto at on10/28/06
Wow, I wish i discovered this earlier. Great Work!!
Posted by Sir_Elric at 2006-10-0308:07:03
Each to their own opinion but for the record I've been running a PW for the past 4 years with only this system and over 6500 placed creatures and the lag is nil. Needless to say this system can be used with stock encounters, or even other respawn systems, so it need not be used for all npc respawns, depends on the builders preferences. _________________________ City of Melnibone ausnwn.dyndns.org:5121
Posted by lylver at on10/01/06
Simple, but instanciated creatures will always generate lag because of OnPerception Event et OnHeartBeat Event. They will also be nightmare to manage changes. I used a similar system and don't agree now to the method for big PW. I add a vote only because it's simple and for beginners. _________________________ TN Bouchon 2 (PW-RP), un des "bouchons lyonnais"