Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Persistent World Starter Module
Author  sstacha
Submitted / Updated  10-25-2004 / 11-22-2006
Category  Database Related
Expansions  NWN-1.64
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
In creating a persistent world, I spent several months pulling all the ideas together and created a basic starter module. Everyone in the scripting / database forums were so helpful I wanted to give something back if it could help someone else. I could not put names to all the code people helped with since it got too messy, but sufficient to say almost everything came from help in the forums at one time or another. Included in zip: - base starter module like the CEP but with database code built in - .erf if you want to use the code separate - detailed instrutions to install required database, tools, and optional cep - tutorial to show how to use the scripts to create your world. MAIN FEATURES: - persistent spells / hp across restarts - death tracking - crafting framework - random spawns (eq style hunting grounds) - trigger spawns (eq style camps) - treasure spawns (rdm. relocking also) - all customized by database records via mysql - more... Enjoy!

Files

NameTypeSizeDownloads
PWStarter_Rev2_06.02.25.exePWStarter_Rev2_06.02.25.exe
Submitted: 10-25-2004 / Last Updated: 02-25-2006
exe361.73Kb1546
Updated the archive to use the latest versions of stuff (easier to set up your envionment now). No more ODBC needed. Re-worked the documentation. Added a CEP and a non-CEP starter module. Added crafting and banking.

Enjoy!
SCORE OUT OF 10
9.69
4 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by sstacha at 2004-11-1107:22:00    
I just got back from vacation. I got an email from RoxyFeret that I may have dropped a table somehow. I am going to check that out today. Also, can someone please explain a little on what you mean by persistant container and custom housing? My containers currenly only need a script in the open/use/close events and basically work like a bank you put stuff in, it stores to db and then when they re-open it puts whatever was stored back in. I usually make the container plot so it cant be destroyed. If it is easy to make this type of thing work for a persistant container I will. Unfortunately, I don't have any idea what is meant by custom housing. It doesn't sound like I have anything like it in my module. If someone can give me a better idea of what this is I can at least give some suggestions.

Posted by HercNav at on12/17/04
Thanks Caesarbear; I'll check out the link later. You can see from the posted comments under my real estate system that I have big plans for "HercNav's Real Estate Agent." However, of my 12 scripts, there has been only one vote, so It's unlikely that I make any new projects available to the community and just keep the improvements to myself--that is, on my own online PW (shame too; I was almost done with the demo system). I consider it common courtesy that people who USE another's script, actually VOTE for that script. As soon as I figure out how (if/when) sstacha's kit fits my PW, I'll vote on it; it's the least I can do....

Posted by HercNav at on12/17/04
RoxyFerret, Good luck getting any help on peripheral projects like persistent containers and custom housing. You can see way down at the bottom where I solicited help with my PW housing project (HercNav's Real Estate Agent). To answer your question as best I know how, there is a script that just hit the vault. Keyword search CGPS. I haven't had the time, but I think it suits us both in our endeavors.

Posted by RoxyFerret at 2004-11-0507:05:00    
I wonder if you could tell me how hard it would be to add persistant chests, and custom housing to this. I know NOTHING about DBs yet. This'll be my incentive. Any suggestions for good reference material to help with MySQL relative to NWN and PWs? ~ RoxyThe SECOND mouse gets the cheese... _________________________ Antolle ulua sulrim; lle naa haran e' nausalle.

Posted by Arminath at 2004-11-0415:52:00    
I have a script that checks the levels of characters trying to party and prevents them from joining up if they're over 4 levels apart. Email me at myscarredlands@aol.com and I'd be more than happy to send it along to you.

Posted by DaleV at 2004-11-0400:49:00    
Thank you, stobbart...for that entire post of time-wasting goodness. ;) *Clears his throat* Now then, sstacha, I haven't downloaded this yet, because..well..I have all of those things in place already, but I was curious... I've gone over the vault with a fine toothed comb and not found a single script to keep players from partying with anyone that is more than levels above/below them...and no luck. Does your package currently contain anything like this? And if not, could I suggest that you do? You could, of course, make it optional...but I think it's a pretty decent PG deterence, as it keeps level 30s from leveling their friends. (Since scripting packages like PWFXP, which is AWESOME, but cuts down the xp the higher level player gets, and still gives the low level player massive xp for a kill they never touched.) Oh..and if I've just asked for an impossibly easy addition, I apologize...still a area-creating maniac with a limited* talent for scripting. :P Thanks. ;) Dale, Team Leader Tek9 Development Lead Creator / The Crescent Coast (Due out in December) Fine print: limited* = Non-existant

Posted by sstacha at 2004-11-0220:25:00    
Ok, I managed to get the bugs fixed that I know about at this point. I also made the download a self extracting executable for those people that don't have .rar or .zip capability. I also created a README.txt file explaining each files purpose and where to go do see how to use it. I put instructions on how to patch and details of what was fixed in the Change_Log.txt. As a quick summary: - fixed banking / crafting bug where multiple users could open the container at a time - fixed a SQL bug where apostrophys in the user name or character name caused the SQL to crash when creating the player record - added banking to the tutorial - added README file to explain the many files there now - added Change_Log.txt to explain these and future fiexes - updated the Install Guide Post any additional bugs here or email them to me and I will work on them after vacation. Good Luck!

Posted by stobbart at 2004-10-3116:34:00    
A while ago, I uploaded a base CEP mod, wich contained TONS of community content. I used hcr as a base, and then added all the standard stuff you normally find in a persistant world like bulletin boards, hotu dmfi wands, persistant banks player inventory spying ect... then, i added all the other stuff to create mods like npc activities, special items, vfx generators, desert heat, winter cold and thirst hunger and fatigue, CEP visual cloaks in cloak slot, crr subraces, global weather system, doms fun placables, player loacation sign posts, multipayer sittable benches and couches, prostitutes, self closing doors, fleeing enemy npcs, pack oxes, tile magic, custome npc clothing and a ton of other stuff i cant even remember. It was set up so that a player could play as all the common subraces (drow duergar, ect), a player needed a bed roll to rest outside and could only properly rest by renting an inn room, a player would leave a an exact copy of him as a lootable corpse when he is dying/dead, if an enemy died he would drop his wepon and offhand next to him and his corpse would take a long time to dissapear. thats just some of what it contained. this could have been used to create a very persistant world or a good single player mod. I named it the community module template. anyone remember it? well anyway the community mod template's end was spelt when i tried to update it, but instead deleted it and the update was gone. i did promise peopel i would sort it out but being on dial up i couldnt be bothered. i know im a scum bag. it was popular getting nearly 500 downloads in itss short life of about a week. I could probably update it and add lots more stuff to it if i had the time. all i wanted to say was the people who managed to download it, you are lucky and i dont plan on reuploading, but who knows, and i hope you make a good mod with it. i havent downloaded your package but i think its great that youve posted a professianl dedicated PW dev kit. im sure if its good enough the word will spread. thanks mate...

Posted by sstacha at 2004-10-3115:19:00    
I would like to thank everyone for thier comments. Aside from a couple of spelling errors ,my biggest weakness, I recently found one major bug. The bank / crafting container scripts are only supposed to allow one person to use them at a time. I had a hard time trying to implement them and tested by setting a lock and clicking it single player. Once put into multi-player though it doesn't seem to be working. I am going to try to download some code to see how others have done this and try to get a fix by tuesday. If not I will have to work on it after my vacation. Anyway, be aware this exists. Also, if anyone has a fix please email it to me or point me in the right direction and I will get it in. Thanks, sstacha

Posted by jeffn516 at 13:15:00    Voted10.00
Great job! I looked through the scripts and you're providing an awesome service for folks who want to put together a PW and don't know where to start. As either a base or tutorial, you've done a great job. Adding additional commonly accepted community projects would be great, but probably would reduce the number of people who use the system who would spend more time rolling back features that they don't want. I think we'll (hopefully) see folks add on the other community contributions to this one, but do hope you add more generic features and document where they can be toggled on/off or removed. Rock on, --jeffn516

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 UI


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters