This is a simple script that will teleport a player to their party leader. Just create an item with a unique power, the one I made is 1/day, and make the items tag leadercrystal If you want to change that tag you will have to change the name of the script too. Useful for getting parties together, and getting into, or out of, sticky situations. Now includes a demo. I added a magic campfire item, useful for no rest areas.
Thanks Blasco. I think a lot of stuff I have done is this sort of utility thing. Not some big system but just a nice little add on tool that makes the game a bit better.
Posted by Blasco-Yang at 2009-04-13 17:38:59 Voted 10.00 on 04/13/09
You've come up with quite a number of top notch ideas Fireball, but I think, thus far this is my favorite one.
578 downloads and with my vote you now have 3.
Seems a bit unbalanced don't it?
Don't allow it to discourage you from continuing with such creative concepts.
You have my vote of 10 and my thanks and gratitude.
Posted by Sethivict at 2007-09-17 10:39:04 Voted 10.00 on 09/17/07
Didn't test it yet, but I like the idea. Ill place it on a special potion as a treasure drop for higher lvl PC, I see you are good at helping people so you get my 10
Savanna - Just a thought, but are u sure u werent the party leader? I mean, the script is designed for tp to leader... it might not do anything if u are the leader...
No. This won't conflict with your persistent start locations in any way. All it really does is check where the leader of the party is and teleport you to him/her. The use of unique power can exist on many objects without any conflict occuring.
The problem you are having with the other items is probably caused by using GetLastSaved location on each of them, in their scripts. You can e-mail me the scripts that are in conflict if you want and I could offer some suggestions.
No. This won't conflict with your persistent start locations in any way. All it really does is check where the leader of the party is and teleport you to him/her. The use of unique power can exist on many objects without any conflict occuring.
Will this take over the ability of Persistent Start Location Wand? Cause I had conflicts with my Stone of Recall and Persisttent wand because they both used the Unique Power Self, which seemed to cause strange behavior when I had used my Stone of Recall... like teleporting me to where I had last used the persistent save wand instead of returning me to the stones last use location, something to do with the variable I think. I am not a very good scriptor(Praise Lilac Soul lol!!) and I didnt want to wreck my mod by changing things I had no clue about. Got any suggestions cause I would really like to know if it is easy to fix or what. I would really like to use this item in my PW, and just want to know if it will conflict with the Persistent Start Location Wand? Sorry for the trouble (:
Give the item unique power (self only). You might want to dl my pw Second God War, available here. I have working leader crystals in it. You might be able to understand why yours isn't working. The only other thing I can think of is your mod scripts. You need to have something in your onactivate, I just use the default: x2_mod_def_act
Posted by Savanna ( 64.81.xxx.xxx ) at 2004-09-09 16:36:00
i tried this script out but it doesn't work for me at all. =(
i made a scroll (also tried an amulet). i gave it only one power: cast spell, unique power (also tried unique power - self only). i made the tag of the item: leadercrystal (no caps).
then i made a script called 'leadercrystal' (no caps, just like that), and copy/pasted the script in it and saved it.
then i made the item and activated it, and nothing happened, apart from saying that i successfully used the unique power in the log window.
i tried with a party and the same thing: nothing happened at all. not for them or for me. =(
is there something i missed?
Posted by Savanna ( 64.81.xxx.xxx ) at 2004-09-09 16:36:00
i tried this script out but it doesn't work for me at all. =(
i made a scroll (also tried an amulet). i gave it only one power: cast spell, unique power (also tried unique power - self only). i made the tag of the item: leadercrystal (no caps).
then i made a script called 'leadercrystal' (no caps, just like that), and copy/pasted the script in it and saved it.
then i made the item and activated it, and nothing happened, apart from saying that i successfully used the unique power in the log window.
i tried with a party and the same thing: nothing happened at all. not for them or for me. =(
Odd. It has never failed to work for me. When you create the item you need to give it the ability Cast Spell and then chose Activate Item. The script name must be the same as the Tag of the item, case sensitive.