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NWN SCRIPTS

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Title  Ring of Teleportation v1.3
Author  ankh_phoenix
Submitted / Updated  02-10-2004 / 11-22-2006
Category  Inventory Item
Expansions  HOTU-1.62
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Unique Items
Includes  Custom
Description
A ring with charges that recharge over time, and slots for binding teleport places. Also got a teleport to leader function and mass teleport. Number of charges, recharge time, number of slots, location to teleport to are set as variables on the ring. So the ring will be persistant in a servervault character. Also in the archive is a teleport stone blueprint to function as a teleport place and a conversation for a ring seller.

Files

NameTypeSizeDownloads
teleringv13.zipteleringv13.zip
Submitted: 02-10-2004 / Last Updated: 07-17-2004
zip77.79Kb1094
--
SCORE OUT OF 10
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Comments (14):

Posted by gra_ulv at 2010-08-12 00:09:16    Voted 10.00 on 08/12/10
I'm using this on my server as my "Bind Stone" alternative. The players get a ring when they first log in and can decide which locations to save as they come across them and which to get rid of. Its exactly what I wanted for my world and is working great.
_________________________
Dolentoll - The Hidden Islands
Link

Posted by Milena at 2006-07-27 06:48:46    Voted 10.00 on 07/27/06
Perfect! I love this Skript ;)!

Posted by Jayelet ( 80.58.xxx.xxx ) at 2005-05-18 11:54:12    
perfecto... simplemente perfecto.

Posted by bashnako at 2005-05-07 08:20:23    Voted 10.00 on 05/07/05
excelent!!!
kiss - at full power (Keep it simple, stupid!)


Posted by Ankh_Phoenix ( 80.202.xxx.xxx ) at 2005-03-18 08:24:00    
If you mean the name on the ring itself, then you put that on the ring when you create it.

The tr_CreateRing(...) function use the tr_tele_ring blueprint to make a ring, so it will use the name that is given in that blueprint. If you want to change the name with a script, just use the SetName() (I think it is) on the object that the function returns.

Including the ring in a module should not be to difficult, but there are allways things that can go wrong.
1) Import the scripts
2) Use the Teleportation Stone blueprint, or make your own teleportation place with haveing the tr_place_conv and
the variable needed for the name of the place.
3) Use one of the three methods described in the readme to create a ring.
4) Bind the ring to a place
5) Use the ring

I know this is a bit general, so if you need more details to make it work, send me an e-mail.

Posted by Dumfounded at 2005-03-06 11:08:00    
hello, forgive me but I just cannot find the line to put the names i want on the ring, ive looked everywhere. obviously i'm missing it but becouse I know practicly nothing about scripting but, please help.

I love the script it is perfict for my world. is it possible to give me a step-by-step tutorial on how to put this in correctly.

thank you in advance

Posted by Dumfounded at 2005-03-06 11:08:00    
hello, forgive me but I just cannot find the line to put the names i want on the ring, ive looked everywhere. obviously i'm missing it but becouse I know practicly nothing about scripting but, please help.

I love the script it is perfict for my world. is it possible to give me a step-by-step tutorial on how to put this in correctly.

thank you in advance

Posted by MokahTGS at 2005-01-01 22:30:00    
Nevermind...I'm an idiot.

I forgot that I'd replaced the module OnActivate with a custom script. All's fine now.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by MokahTGS at 2005-01-01 22:10:00    
This doesn't seem to be working.

Can you give me a step by step instruction on how to install this in another module?

I've imported the erfs and placed the stones and the rings. I've changed the varibles on the stones.

When I use the stone to bind the location to the ring everything seems fine, but when I go to use the ring, the conversation doesn't start.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Ankh_Phoenix ( 80.202.xxx.xxx ) at 2004-12-04 02:48:00    
Okay, should have answered here long ago....

1) No need of any OnActivate. It uses the "new" system where you have a script file with the same name as the tag of the item who takes care of activation. (hmm, may have forgott to mention that in the readme.txt file... added it for v1.4)

2) The place name on the ring comes from the slot_x variable on the ring (where x is a number between 0 and 9). These strings should be set by the place conversation. But you can also set them in your own scripts.

3) Have added the readme.txt file for viewing here, so that the changes/updates are possible to read without downloading the file first.

4) I've done a small update on the ring after v1.3 where you have a variable to deside if the Ring can do Mass Teleportation. Any other suggestions for improvement ?

Ankh_Phoenix

Posted by Gomisan at 2004-07-17 23:02:00    
Can you tell us what has been changed/updated?

Posted by Anonymous ( ..xxx.xxx ) at 2004-03-18 04:19:00    
Has anybody figured out how to make actual place names appear in the ring slots?

Mine say "Unused Slot" even when they are used. (The ring still works.. just not giving a location name in the convo)

Posted by Anonymous ( ..xxx.xxx ) at 2004-03-07 07:20:00    
ok this sounds like a nice item but how do i get it to work dont I have to put soume script in the OnActivate or something and if so which one Please help =)

Posted by Old_Scores_Transfered at 2004-02-20 10:29:35    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 9.50 then rounded to 10.

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