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NWN SCRIPTS

- Jump to comments -
Title  CFBMoo1's DM Tools 2.0
Author  CFBMoo1
Submitted / Updated  11-30-2004 / 11-22-2006
Category  Scripting routines
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
These tools provide the following: * Setting of player ADM's. * Placeable Manipulation. * In Game Banning. * Player Appearance Manipulation * Kicking, Arresting, Jailing, Cloning, Cloning of Inventory, Character Sheet Generation, Client Information. * Teleport Manager which provides ADM's with teleport abilities to all permitted areas. * Player Manager to handle players not currently in same area. * ADM Shields (God mode), ADM Cloaking (DM Disappear), ADM Appearance changing. Read through the README.txt and examine the demo module before installing.

Files

NameTypeSizeDownloads
cfbmoo1dmtools20.zipcfbmoo1dmtools20.zip
Submitted: 11-30-2004 / Last Updated: 12-04-2004
zip378.33Kb720
--
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Comments (17):

Posted by Jezira at 2010-11-16 10:38:31    Voted 10.00 on 11/16/10
I suspect there's bot downloading anything posted :p
But, this script set is really worth the download and more importantly, the use. It's awesome to extend DM powers and control over a multiplayer module.
I should have voted much sooner. Thanks a lot for sharing this CFBMoo1 =)
_________________________
800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue

Posted by cfbmoo1 at 2010-01-15 17:59:16    
Wow... people still downloading this. I really wish I could run NWN1 again. I miss working on this stuff.
_________________________
If the shoe fits, THROW IT!!!

Posted by Gonzo_og at 2010-01-12 10:00:06    Voted 10.00 on 01/12/10
663 now.
_________________________
stuff

Posted by cfbmoo1 at 2008-10-26 19:47:32    
Jesus.. 634 downloads. Glad people liked it. :P
_________________________
If the shoe fits, THROW IT!!!

Posted by cfbmoo1 ( 166.66.xxx.xxx ) at 2006-07-20 05:00:22    
Those tools were designed to allow the DM to login once and assign ADMs to people. Once a person has ADM access they don't need to be in the DM client to use them.

Posted by Anonymous ( 75.4.xxx.xxx ) at 2006-03-17 16:09:50    
hmm i tried these but i would like them so you can use them while your a player, i dont like using dm client
all the time

Posted by Hmm ( 24.64.xxx.xxx ) at 2005-12-09 18:09:23    
Having some troubles suddenly... Have used the tools before but for my new mod it seems when I put them in I cannot load my server, Ive gone through two backups trying and it doesn't seem to want to work... Any suggestions?

Posted by cfbmoo1 ( 71.2.xxx.xxx ) at 2005-11-05 21:12:47    
Backups are wonderful. Even I've lost a module or two because I forgot to backup. Thats the breaks.

Posted by Emilin ( 71.99.xxx.xxx ) at 2005-03-14 06:08:00    
To previous poster.

It's your fault for not making backups.
I have this working fine, so you've done something wrong buddy.

Posted by - ( 203.173.xxx.xxx ) at 2005-02-04 02:13:00    
Yeah, thanks a LOT! Now I have to completely remake the module that's taken me over a year to create thanks to your pathetic, useless little piece of +blocked+! Assistant Dungeon masters.. USELESS

Posted by cfbmoo1 ( 65.164.xxx.xxx ) at 2004-12-04 10:37:00    
If you want to update the files you already downloaded, be sure to change line 201 in sd_admin_inc to the following:

if (GetIsDM(oPC) == TRUE || GetIsDMPossessed(oPC) == TRUE)

That should fix things so DM's can posess creatures and still use the tools.

Posted by cfbmoo1 ( 65.164.xxx.xxx ) at 2004-12-04 10:31:00    
The file has been updated to correct a bug where DM's posessing creatures wern't valid users of the tools. The problem was in the sd_admin_inc script's authorization checking function. It now checks for both DM and DM posession to validate the user.

Posted by C r a n e_ ( 69.167.xxx.xxx ) at 2004-12-04 09:17:00    


Good work yet again "Moo". I also dislike coming in as DM and this would come in quite handy.

- Any developments on a new Moo comprehensive filter?

//C r a n e.

Posted by CFBMoo1 ( 65.164.xxx.xxx ) at 2004-12-01 09:54:00    
Here's some quick notes about the tools thats already in the readme but would be nice to post. ADM's can not use the tools on DM's and DM's can't use the tools on other DM players. A DM however can use the tool on themselves to assign ADM privileges. I myself don't like logging in as DM most times so this is quite handy for me.

Now other ADM's can mess with ADM's, I leave the trust of ADM's to server owners. This could be both bad and good depending on the situation ADM wise.

Banning causes players to be kicked every time they join the server. They are froze in place for 60 seconds and then booted. This allows you to unban them within that time frame. They'll still get kicked after being unbanned, but can come back normally afterwards.

Evidence lockers of players inventories copied cannot be accessed by anyone other then a DM or ADM. If someone unauthorized tries to use the chest they are instantly killed.

Anyway, play with them and have fun using em. I eat my own dog food so to speak so I made them taste as good as possible.

Posted by CFBMoo1 ( 65.164.xxx.xxx ) at 2004-12-01 09:48:00    
ADM -> Assistant Dungeon Master

Posted by CFBMoo1 ( 65.164.xxx.xxx ) at 2004-12-01 09:45:00    
I needed a seperate script for the conversation. I didn't want to assign numbers to conversation choices because I don't know if the constants for each appearance type will get renumbered down the road by Bioware for whatever reason. I avoid oridinal positioning issues that way.

The skeleton I figured would be a nifty way to make null body trouble makers visible. Your most likely going to kill them if you don't kick them right away. So I figured, make them look the part of a dead man. :)

Posted by A.B. ( 70.64.xxx.xxx ) at 2004-12-01 07:18:00    
I like the tools. Useful ADM stuff, and a nifty interface to boot. I still don't know what ADM stands for (Admin DM?) but granting some players DM like powers may be useful to me.

My only real complaint was the number of scripts added, it makes looking for scripts in the toolset pause for several seconds before loading (a very minor annoyance at worst) which made me wonder why you used a seperate script for every appearance change.

Also was making skeletons when "forcing appear" intentional? An odd appearance choice I thought.

Keep up the good work.

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