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NWN SCRIPTS

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Title  Moo Filter 1.3
Author  CFBMoo1
Submitted / Updated  12-09-2004 / 11-22-2006
Category  Scripting routines
Expansions  NWN-1.64
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
This will most likely be the last release of Moo Filter. NWN is now so dead to PvP and open vaults it's almost pointless to continue this work after I release this. See readme for more information and notes. Enjoy and remember, this code is under the GPL. :)

Files

NameTypeSizeDownloads
CFBMoo11102622731531moofilter13.zipCFBMoo11102622731531moofilter13.zip
Submitted: 12-09-2004 / Last Updated: 12-09-2004
zip64.12Kb426
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Comments (9):

Posted by _Genisys at 2011-03-20 23:52:19    Voted 10.00 on 03/20/11
Thanks for your work mate I appreciated it, even though it's sad that most people download and don't stop to say thanks...
_________________________
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

Posted by cfbmoo1 at 2008-10-26 19:45:20    
361 downloads. I'm happy people got some use out of this even though it appears a few people had troubles getting it working. :)
_________________________
If the shoe fits, THROW IT!!!

Posted by superhero ( 80.58.xxx.xxx ) at 2005-07-03 14:36:54    
I cant import the erf because It says that two scripts are missing. Then I can't modificate the settings. help plz!

Posted by Anonymous ( 65.48.xxx.xxx ) at 2005-02-16 16:56:00    
It does strip them, common sense needed though. You have to build the module so all scripts compile or else the chances won't occur. It works fine.

Posted by Gwydion Slann Lord of the Ante ( 80.134.xxx.xxx ) at 2005-01-13 02:43:00    
Yes the filter isn't that bad true.
But there are some "bugs":

- It doesn't strip bonus feats even when the correct setting is applied to the sd_fsetting_inc script

- It still removes the following damage types even when the correct setting is applied to the sd_fsetting_inc script:

* negativ energy
* divine energy
* positiv energy

btw, why should someone want to remove damage types for a PVP mod??

Posted by Gwydion Slann Lord of the Ante ( 80.134.xxx.xxx ) at 2005-01-13 02:43:00    
Yes the filter isn't that bad true.
But there are some "bugs":

- It doesn't strip bonus feats even when the correct setting is applied to the sd_fsetting_inc script

- It still removes the following damage types even when the correct setting is applied to the sd_fsetting_inc script:

* negativ energy
* divine energy
* positiv energy

btw, why should someone want to remove damage types for a PVP mod??

Posted by Helpfile ( 24.147.xxx.xxx ) at 2004-12-12 22:16:00    
From the readme.txt:

Some important notes about the character filter system. Name checking is pretty simplistic, it checks to see if the first two characters of a name are alpha characters (A-Z) and is case insensitive.

Class checks are done so that it doesn't determine if feats are on items or in the base character. However, if a character who used an item to get a feat doesn't wear that item in the server on entry, they get booted for and invalid class.

The character checking aspects I really didn't focus on too much but you can disable most of the checking by either commenting out appropriate sections in the scanPlayer() method or setting the flags in the settings file.

The filter itself is quite stable and has performed well on my server in social when people did join. Infact it performed so well that for a time people were becoming their true race and getting booted left and right for invalid classes or attributes or something. Naughty naughty! Anyway, feel free to use this and build on from my work.

Moo.

Posted by >_ ( ..xxx.xxx ) at 2004-12-11 00:59:00    
Rest in Peace, so to speak ;)
Good work, good work.

Posted by Crane ( 69.167.xxx.xxx ) at 2004-12-10 23:26:00    

A shame dude, I am a big follower of your work....good while it lasted.

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