Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  CODI Core AI v1.1
Author  NamelessOne
Submitted / Updated  05-03-2003 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
Format  Module and Code
Type  Type - Combat
Includes  Custom
Description
The idea behind this project has been to create a set of artificial intelligence scripts for combat that can be easily configured and extended to suit the needs of the community. Configuration is simple enough that even those with little or no scripting experience should be able to get creatures behaving as they want, while the extensibility allows those with scripting experience to add new behaviours and integrate them with the existing core set of behaviours with a small amount of work. The core behaviours provided with the package were written with the approach of making the creatures fight more like humans fight when playing NWN. It tries to simulate the creatures being more aware of what is happening around them, using their abilities more intelligently, and especially improving the teamwork of groups of creatures. If you have questions about these scripts or need help with any aspect of their use please direct them to the Scripting board in the forums at the CODI site.

Files

NameTypeSizeDownloads
CODICoreAIv11.zipCODICoreAIv11.zip
Submitted: 05-03-2003 / Last Updated: 12-22-2003
zip2Mb6667
--
SCORE OUT OF 10
9.96
9 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by commche at on03/14/05
is there any way to make creatures duel-wield? _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer

Posted by commche at on03/14/05
Fine work indeed! _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer

Posted by Plundar at 2004-10-2613:52:00    
Here is an interesting post by AlanC9. ***** Well, isn't that special? Look at this comment from x0_i0_talent: "ISSUE 1: The check in this function to use a random ability after failing to use best will fail in the following case. The creature is unable to affect the target with the spell and has only 1 spell of that type. This can be eliminated with a check in the else to the effect of : else if(!CompareLastSpellCast (GetIdFromTalent(tUse)) ) This check was not put in in version 1.0 due to time constraints. May cause an AI loop in some Mages with limited spell selection." Apparently the AI thinks Charm, Hold, and Dominate spells can't hurt PCs. Spellcasters with only one of those spells will AI loop. Test it yourselves. IOW, Bio's always known about this problem. **** Just wanted to make sure people knew about this.

Posted by 9Fires at 2004-07-0317:24:00    
I still care

Posted by merentha at on04/01/04
_________________________ Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :) No wait, playin' DDO! But I've got a copy of NWN2 to load up and play >

Posted by mcjesus at 2004-02-2322:47:00    
A number of the scripts don't compile. Unfortunately I found this out after I spent several hours applying these scripts to every creature in my module.

Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 24 that made this score of 9.28 then rounded to 9.

Posted by merentha at on04/01/04
Open the script editor inside the toolset for your module that uses the CODI AI then do a search for "SendMessageToDM" on all files in the module...if the script that has that function is called no_* then open it and see if it's the offending line(s). BTW, if I miswrote the call just look for it under functions on the right hand panel of the script editor, it'll turn up.-Merentha Purveyor of Fine Music, Fine Wines and Fine Women! (hey we all dream!) _________________________ Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :) No wait, playin' DDO! But I've got a copy of NWN2 to load up and play >

Posted by Weld at 2004-02-1916:17:00    
OK, so I get the point that nobody has a clue. Firstly, why does CODI when used make the NPCs send messages to the DM channel on attack? And why can't I find where it does that? *grumble* Secondly: where do I find the function InitCombat()? I've searched through all the linked include files.

Posted by Weld at 2004-02-1913:59:00    
And what is up with the triggering user defined events when there is no user defined script file in the package?

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Scripts


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters