Updated to version 2.2 on December 14th, 2004: - Fixed several small issues in the stealing and bashing scripts where they were not checking to see if the owner was dead. - Added subjects to romurs in an attempt to keep NPCs from talking about themselves in the third person. This is a comma delimited list. See the demo module for examples. - Added a timer for alignment adjustments due to stealing and bashing that can be controlled. Also pulled alignment functions out to a central location. - Added a function called PRR_AdjustPartyPRR, which will adjust an entire party's PRR value for a single NPC.
Brilliant work; this allows for both fame/infamy, and makes roleplay choices for good/evil/law/chaos SOOOO much easier to script. Thank you! _________________________ argonbeam3500 *** * **** *** * IA! IA! Cthulhu ptarmigan!...er...um...IA! Cthulhu ptatohead!...or...uhh...whatever.
Posted by MyHouse at on10/20/07
I had given up on a NWN2 Vrs. This is great! Any chance you can add area specific rumors? 9.5 only because it's not to flexable. Still awsome work.
Posted by Shargast at on10/20/07
Gangbusters! just great! The work and the attention to detail is amazing! After coffees and a half a pack of marlboros I understood it and put it into a new PW that I'm working on! A three way faction war. The Ondeath scripting mixed with codis AI and a custom time stamped respawn on Location script gave me a headache, but now I have a custom nw_c2_default7 script for each faction! A great additon to the NWN community! Best Sai aka Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by -vendalus- at 2007-06-2414:49:19
Good to see some people are still getting use out of this! Just wanted to stop by and post a quick update. I'm working on a new version of the PRR 3.0 for NWN2. I'm hoping to get it posted in the next few weeks. If someone is looking to take on maintenance of PRR 2.2 for NWN1, let me know and maybe we can work something out. The best way to contact me is as vendalus@gmail.com
Posted by hexmendacious at on06/10/07
I'm loving using this... what a great system, with good docu
Posted by hexmendacious at on06/10/07
Awesome, I'm using it...
Posted by rikki.o at on04/02/07
It is great to see such wonderful work. rikki.o
Posted by hexmendacious at on06/10/07
I hope someone takes this over and updates it, this is a cool set of scripts!
Posted by MyHouse at on10/20/07
VA?. First I want to thank you for this awesome system. It allows me to really make the PC responsible for their actions. Ok. I have several questions. First: How do I set a rumor that is spread by only one NPC or one Faction? Or better by area? Second: How do I call a rumor on an INT? Does the INT have to be set to the mod or can it be set on a PC? Third: Can I have a rumor only given to a certain alignment? Forth: What is the sSubject for and how is it used? (Does it somehow call/Change the reputation of the tag of sSubject?) Fifth: Can a journal be set to one PC/All PC?s or PC?s in a party? Sixth: You have categories set like int CAT_NORMAL = TCRM_CATEGORY_1; int CAT_HIGH = TCRM_CATEGORY_2; int CAT_HIGHEST = TCRM_CATEGORY_3; But there are 31 categories. Can I set int CAT_(area) =TCRM_CATEGORY_4;? Explain how to use this- // This was one of his sample calls - Vendalus // newRumour = TCRM_GetRumour(FALSE, 1, TCRM_CATEGORY_ANY, TCRM_CATEGORY_NONE, CAT_CITY_DUSKAR|CAT_PROFESSION_BLACKSMITHS); Please be gentle. I know some basic scripting but not nearly as advance as you?.:)
Posted by twinj at 2006-06-0409:09:54
I cant believe I didnt find this earlier!! I was actually in teh midst of creating a very very similar system! Most of the base work is done already! LOL. Then I find this and its almost exactly the same... :) Oh Well. Good work mate! Maybe we can get together on it and we can improve it. Or I can takeover the project ( if your not still working on it? ) and get those updates people want. ?? I am creating a BASE module with plugin capability and will be using something almost exactly like tihs.. rewritten with this and what Ive already done to suit a GLOBAL switched up module base for everyone. BLAB! Thank for the work mate.