UPDATE: Nereng has updated his Ambient City after FireFairy kindly bug-tested it.
Baron of Gateford has kindly allowed us to include his excellent guide to NWN Waypoints. UPDATED WITH NEW VERSION OF GUIDE.
Tutorial document is now also found as pdf-file. I have included Nereng's new texts into the Tutorial for The X2 Ambient System. There are jobs to be had, 'Blacksmith, patron, waitress, stray dogs, hunter, prey, rats' etc. This is version 1.53. Nereng has created a demo module where he demonstrates some uses of the system. I myself have made a raw demo module. Documentation is a 75 page Word document (we have tried to explain almost everything and there is an index). It is meant for the beginner and unexperienced and the aim is to demonstrate the x2 ambient system as well as reverse engineering.
Posted by Vivienne at 2011-05-27 07:50:38 Voted 10.00 on 05/27/11
Absolutely wonderful!! Just exactly what a noob like me needs; I wish I'd found this 2 years ago when I started dabbling with the toolset! I'd give this more than a 10.00 if I could!! THANKS!!
Posted by Gonzo_og at 2010-03-14 22:18:53 Voted 10.00 on 03/14/10
Posted by Dagesh at 2009-08-01 14:24:05 Voted 10.00 on 08/01/09
A lot of fun to go through. Great for getting ideas as well.
Posted by Catoptromancer at 2008-10-26 23:39:58 Voted 10.00 on 10/26/08
Oh man, I am sooooooooo busted..
Posted by ozDallo at 2008-09-02 18:36:46 Voted 10.00 on 09/02/08
Extremely fertile! Thank you very, very much!
Posted by ozDallo at 2008-09-01 19:45:12 Voted 10.00 on 09/02/08
Dunno why I've never checked this out before... :-? Looks really cool. I'll be back with a vote when I have!
Cheers!
Posted by Keltic_Oryantal at 2008-07-30 07:55:12 Voted 10.00 on 04/01/07
Oh, not a problem, believe me. I'd rather sound stupid on the boards asking inane questions then one night realize everyone is suddenly walking around with that fabled horse hat disease in my PW. It would be pretty funny... at first.
Thanks for looking into this. Besides DMFI, this is one of the few script pages that I always check for updates. :) _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
@Keltic_Oryantal: That thought hadn't occurred to me, actually. It's not that stupid a question, though, as patches has been known to cause problems for scripting systems in the past. However, I think that was mostly with systems that made changes in the core files. Along came Bioware with a new patch, and your changes were completely wrecked because those very core files had been reworked! I'm pretty sure I made no such changes with core Bioware scripts here, though. Still, I'll check it out asap! Thanks for pointing out this possible problem! :)
Posted by Keltic_Oryantal at 2008-07-25 16:45:40 Voted 10.00 on 04/01/07
Well, this is probably a seriously stupid question, but...anything for patch 1.69 or were none of those scripts touched? _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by Black-Pyrotechnic at 2007-09-24 09:37:53 Voted 10.00 on 09/24/07
Really useful and easy to use - finally, my cities aren't lifeless anymore!
Posted by Keltic_Oryantal at 2007-04-01 15:18:50 Voted 10.00 on 04/01/07
Yes, it did deserve that high a rating the first time. Anything involving explaining scripts to me in plain speech deserves a rediculously high score. Congratulations: You guys are the first to give me a document and an example on scripting that didn't involve a migrane. :D _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by Blucher at 2006-08-29 17:37:21 Voted 9.50 on 08/29/06
This is *very* helpful! Thank you.
Posted by Quillmaster at 2006-08-20 00:42:12 Voted 9.50 on 08/20/06
Exceptionally useful and helpful. Thanks guys :) _________________________ View my blog regarding the Relbonian Chronicles project --> Link
Posted by vahlaria at 2006-06-23 03:34:55 Voted 10.00 on 06/23/06
This is the best tutorial I have ever used. It's a bit hard to get in the begining, but once you have it down, the possibilities are endless. Thanks a bunch.
Posted by coreyh2 at 2006-05-31 05:52:31 Voted 9.00 on 05/31/06
This is amazing.
Posted by glint at 2006-04-28 08:54:48 Voted 10.00 on 04/28/06
A little hard to understand to start with but after reading the hundred and something pages a few times I got the idea. Will realy help bring some life to my modules thanks
Posted by vallis at 2006-02-28 09:26:20 Voted 10.00 on 02/28/06
Dudes -
This is awesome. I am inspired. Thank you for taking the time to document this stuff and share it.
V.
Posted by Durrance at 2006-02-12 04:43:38 Voted 10.00 on 02/12/06
Neat.
Posted by {DD} Pogo at 2006-02-06 05:29:55 Voted 10.00 on 02/06/06
Seeing as how i've just started to take a serious intrest in building my own SP module and using the toolset this little item is in my opinion nothing short of a masterpiece. I have somewhat more of a clue as to what i'm doing with NPC's but thaks to you guys learning it is alot more simple and i can not implement things i dont even throughly understand yet. Thanks for this, you guys rock
Posted by SilverLady at 2006-01-10 12:49:54 Voted 10.00 on 01/10/06
Thanks! :D
Posted by Georg_Zoeller at 2005-12-18 20:43:57 Voted 10.00 on 12/18/05
This is an excellent piece of documentation for the community. We never ended up using the ambient system in HotU (which as created in a time when most of the action of the expansion took place in Waterdeep), but we left the code because we figured someone might find it useful.
Thank you for creating this excellent piece of documentation for our community.
Posted by TomG at 2005-09-25 12:27:33 Voted 10.00 on 09/25/05
Great work reverse engineering and documenting these features, thanks for this conbtribution to the community!
Posted by Danebo ( 24.72.xxx.xxx ) at 2005-08-06 18:09:13
Excellent resource for making NPCs come alive
Posted by Daijin at 2005-08-06 10:25:15 Voted 9.25 on 08/06/05
Found this most helpful, thanks!! _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....
Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.
Posted by Ayath ( 62.242.xxx.xxx ) at 2005-06-09 05:14:07
I suggest you try to incorporate a Swtch statement where you assign the template name to a variable.
Something like
int x = d(4)
switch (x)
{
case 0:
// statements ...
// without a break testing would continue
// in this example if we didn't use a break, the default
// condition would also evaluate as true if x == 0
break;
case 1:
// statements ...
break;
case 2:
// statements ...
break;
default:
// statements ...
break;
}
Posted by WrathPhoenix at 2005-06-07 23:42:05 Voted 10.00 on 06/07/05
Love it...its just awesome... Although, since my previous post didnt go through ill ask here. Anyone know how to get the create rats command to duplicate so that we could create more prey type creatures? Theres only so many places rats can be fun ;)
Posted by WrathPhoenix at 2005-06-07 23:38:11 Voted 10.00 on 06/07/05
Gets a 10 for me, theres just no equivlent. Love the tutorial, a real help. Tell me, in the 'create rats' command, any experienced scripters know how I could duplicate and use this command to create things besides, oh i dunno, rats?