This is a conversation driven in-game 100% serverside character creator allowing the use of custom content on a serverside game from level 1 (including new races and new base classes ). This also includes a beta of v1.4 in the v1.4a subfolder. Its at an early stage, so expect bugs (but hopefully different ones to 1.3!) use at your own risk, etc.
You should stop by the PRC irc channel and talk to Primo, as this is rather outdated by now with almost a full years dev work on the new one in place. _________________________ Head of the Player Resource Consortium http://www.nwnprc.com
Running into similar difficulties as above. I have quite a bit of experience as a PW Admin and have gotten many NWNX-based programs to work on my server.
Here, howevr, I have set up NWNX and Letoscript as per the instructions. I then used the demo ConvoCCMod as included, altered the pathnames per instructions, and still nothing works in the included demo module when I log in as a player (running standalone server program, logging in via MP LAN).
I did attempt to rebuild the module after altering pathnames, however, I get the circular dependancy error (which may be why it's not working).
Error I get at login is: Letoscript path incorrect. Please check pathnames in inc_letoscript.
However, I have spent some hours ensuring pathnames, etc. were correct with no joy.
The earlier 1.3 works up to a certain point (right after the sex selection), but then stops there. I'm reasonably good at following instructions, but generally if I have done the steps to install basic systems and the Demo module does not work, it seems the code is in error.
Of course, I have been known to have a "blonde moment" or two. _________________________ Lan's Placeable Groups v1.5
Umm... okay. The last post didn't look like that when I hit the submit button.
Well I think the relevant problem was somwhere in this line anyway:
(error)Invalid left or right side at NWNX-Leto line 1 pos 1.
I would like to use this but something is wrong.
I never get the "buildchar" conversation to fire off the start.
A look at the serverlog shows this:
[Wed Aug 03 04:21:52] Adam Barrett (FTMMYNUP) Joined as Player 1
[Wed Aug 03 04:21:59] SLS :
[Wed Aug 03 04:21:59] SCRIPT >:
[Wed Aug 03 04:21:59] SCRIPT
You do know a further updated version of 1.4 is in testing in the PRC 2.3 Alpha, correct? _________________________ Head of the Player Resource Consortium http://www.nwnprc.com
I'm having a problen with the inc_letoscript compiling. When I attempt to compile it (using mod_cliententer to call the include), I get a circular file dependency detected error. This appears to be the include files prc_ccc_inc_a and prc_ccc_inc_b.
Any suggestions?
I'm having a problen with the inc_letoscript compiling. when I attempt to compile it (using mod_cliententer to call the include) I get a circular file dependancy detected error. this appears to be the include files prc_ccc_inc_a and prc_ccc_inc_b.
Any suggestions?
I was having a problem with it storing the cache in our MySQL database, because it couldn't create the tables-- some sort of complaint about PRIMARY and UNIQUE keys, and not being null.
So here's what fixed it for me. In the "inc_utility" script, there's a line somewhere around line 105 that looks like:
Al I have to say is.... I COMPLETELY agree with you 100% Prom...
I have dealt with Strat and all the PRC people in the past and they are doing a GREAT thing here...
I currently have the character creator running in a mod I am building and LOVE it...
I only have on wish Prom, Maybe have a Preview of the portraits.. It's tough to just go by the names..
Other than that.. This is an AWESOME TOOL....
Keep up the great work for the community..
Jaguar
Posted by worshipper of primogenitor ( 68.209.xxx.xxx ) at 2005-01-12 02:58:00
I'm no programmer, but tnx to taking some time and reading a lot of information i taught myself how to make it work, also if you haven't had any NWNX2 experience previously it will be quite hard to learn (but more due to databases than this particular package) (it was for me anyway).
Primogenitor makes excellent packages and indeed flame your a** off only if you know what you are talking about.
This isn't designed to be a simple any-idiot-can-use-it tool. It's designed for PW admins, who are assumed to be reasonably comptent at scripting and module creation. And ghowriter, stop flaming in forums that have no relationship to your original problem (difficulty running the java CC).
Posted by [email protected] ( 24.113.xxx.xxx ) at 2004-12-31 19:19:00
i must be a complete idiot as i could not get this running... of course it had nothing at all to do with the fact that no where in the instructions did it tell me where to put the files in this package....
i give up... when/if you guys ever decide to make an auto installer for your custom content that does all the modifications automatically i may consider using it.... i wont hold my breath...
thanks anyway...
note to the users who aren't hackers or programmers, you WILL have a thousand difficulties installing these files so get a degree first, you'll need it...
Posted by Acrodania at 2004-12-26 22:44:08 Voted 10.00 on 12/26/04
This excellent and very nicely done script is indispensible for a PW that wants to use custom classes, skills and feats from the initial character creation.
It is also very adaptable and can be used in many situations outside of its intended audience...
Posted by Inari ( 64.108.xxx.xxx ) at 2004-11-26 19:31:00
I'm having some serious difficulty with this script, which is a shame because it's pretty sweet. Here is what I'm experiencing, I can log onto my server and the dialog comes up for the script, it will let me go all the way till feat selection then it gives me 0% messages twice and hangs and timesout my client, argh!
I rebuilt the module several times just to be sure, but sadly to no avail, I am wondering if it is because when I use the PRC's module updater it builds a merge hak for my module, which is assigned the topmost position in hak order, maybe the script is getting confused?
Toro:
1. Kind of :) Its different sorts of caching really. Normally the data is stored from the 2da. To speed this up, once the data has been read from a 2da it is stored as a local variable on a waypoint. This is the fastest way to store it, but it only lasts as long as the server; when you restart the module, you lose the cache. The NWNX2 DB cache improves on this, if there is no local on a waypoint, it looks in the DB before the 2da. If the value is in the DB, then it retrieves it from the DB and stores it as a local on a waypoint. If the value is not in the DB, it looks in the 2da, then stores it as a local on a waypoint and back into the DB. These DB lookups are slower than locals on waypoints, but are faster than 2da lookups and persist across server instances.
The bioware cache is a different approach. It stores the waypoint objects themselves, along with all the locals on them. Thus the actual act of restoring the bioware cache is only needed at the start of a module, but it is much slower than NWNX DB. However, after it is restored, it is quicker than NWNX DB for characters.
Its probably best to use both if you can, otherwise the bioware DB should be able to manage it. In any case, the first character you create will take a long time. And the first time you create a particular type of character may take longer than subsequent characters.
2. Yes, its all setup and ready to go (after you change the constants in inc_letoscript).
Since posting this a number of changes have been made. Mainly fixing small bugs (not being able to scroll the 2nd domain selection for example) but also adding portrait and soundset selection options.
Druffy: They could well be missing, Ill make sure they are included in 1.1
Posted by Druffy ( 206.169.xxx.xxx ) at 2004-10-18 00:57:00
I was installing this and cannot find the mod_cliententer and mod_clientexit scripts in the erf import. Please let me know if I am missing something?
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