Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  AnDenix' Player Lootable Corpses Revision 24b
Author  AnDenix
Submitted / Updated  12-07-2003 / 11-22-2006
Category  Creature Related
Expansions  NWN-1.65
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
This package is intended for those, who run PW modules and want to implement hardcore style death where player goes to Fugue Plane instead of Dying. When a player dies he leaves actual body of the person who died, by creating player's copy and putting it in the place where he or she died. It looks much more realistic that way. The main HCRXx functionality is still retained. That means you still can move corpses from place to place or drag it to cleric. I'd like to thank both authors of NPC Lootable corpses and Player Lootable corpses packages from which I withdrew my ideas. * Changes: in release 0.22 I made it HotU compatible, bt I beleive there is a backwards compatibility at least for scripts.

Files

NameTypeSizeDownloads
AD_Player_Lootable_Corpses_024b.zipAD_Player_Lootable_Corpses_024b.zip
Submitted: 12-07-2003 / Last Updated: 01-22-2005
zip39.33Kb1232
--
SCORE OUT OF 10
10
1 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (23):

Posted by Anonymous ( 70.115.xxx.xxx ) at 2005-05-05 21:45:37    
I'm having problem trying to get this script to work in my module. Do you need HCR to run this script?

Posted by odenien at 2005-04-13 14:48:00    
I am having problems with the 24b version with the ressurect scroll. I can not seem to make it work. Even the demo has problems ressurecting a player. Can someone help?

Posted by bonno the monkey ( 172.214.xxx.xxx ) at 2005-04-05 22:52:00    
why arent the items the player is wearing lootable?

Posted by Asimisha ( 213.36.xxx.xxx ) at 2005-03-04 22:38:00    
ho well nice work dude, i use it on my pw module im working on and this give me a lot of help for my concept of the death plane, thanks again and keep up the good work :)

Asi
----------------
Link

Posted by andenix at 2005-02-17 21:20:00    Voted 10.00 on 01/22/05
As a note I would like to say that I mainly target scripters and developers audience in this release. Therefore do not expect that every little thingie is carried by the included *erf file. I do NOT wish to threaten the people who did not have enough time to invest in learning how to script well. However consider yourself warned, so it won't be a source of further disappointments.

Posted by 9fires ( 24.70.xxx.xxx ) at 2005-01-30 10:34:00    
Hey bushidov- try building your mod- compile all the scripts at least. Changes made in the scripts will take hold

Posted by andenix at 2005-01-22 10:31:51    Voted 10.00 on 01/22/05

Posted by andenix at 2005-01-22 09:29:00    Voted 10.00 on 01/22/05
I did not quite realize the community is still interested in this matter. I am updated my new version of the script, where I rewrite much of the code. Although I tested it pretty taugh, some people whom I shared this code with still saying it does not resurrect players in some cases. I would really appreciate some feedback for this release. I will update documentation ASAP. Thank you for interesting in my scripts.

Posted by andenix at 2005-01-22 09:29:00    Voted 10.00 on 01/22/05
I did not quite realize the community is still interested in this matter. I am updated my new version of the script, where I rewrite much of the code. Although I tested it pretty taugh, some people whom I shared this code with still saying it does not resurrect players in some cases. I would really appreciate some feedback for this release. I will update documentation ASAP. Thank you for interesting in my scripts.

Posted by bushidov ( 68.205.xxx.xxx ) at 2004-10-01 13:26:00    
I'm Referring to Rujin's question and 3fingers' answer.

DROP_LOOT=FALSE

This doesn't do anything. Changed it, and I still lose everything, and it drops it to the corpse. All I want it to do it drop the corpse where I died and drop money in the corpse's inventory. No Items should be lost. Now, how do I really do this? Reason why I'm asking is because I have Salandra's ATS installed, and if something takes my Journal away, I lose all my tradeskills aka some reason, losing journal = disconnecting from database.

Need Help. Thanks.

Posted by Fireflash ( 62.43.xxx.xxx ) at 2004-06-01 00:07:00    
Great work dude but... ihope you can uptade this, adding two basic things:

1) add the possibility to cast a ressurect spell on death corpse,
2) add the raise dead effect on the corpe when a player ressurects.
i think that with that simply additions it will be a really great script, do you?
Hope you will answer :)
FireFlash

Posted by odenien at 2004-05-28 13:26:00    
Do you have anything in the module even OnPlayRespawn? That might be your problem.

Posted by DzZero ( 24.10.xxx.xxx ) at 2004-04-23 16:34:00    
Just wonder if someone can give me a few hints on what I might have wrong. Everything seems to be working perfectly accept when a player tries to respawn via the portal conversation much like in the demo they dont. Running a few checks in the RessurectPlayer function it is nevet entering the if(GetIsObjectValid(oCorpse) || getIsObjectValid(oCleric) section. The player has a corpse. It appears to be labelled correctly, the resref references are correct, there is a cemetary waypoint at which I see the "near death" copy of the player and so on. But still they dont rez and that if conditional never holds true. Anyone?

Posted by 3fingers ( ..xxx.xxx ) at 2004-02-11 20:18:00    
dude, just open the inc_ad_corpse script

and set DROP_LOOT=FALSE

Posted by Rujin ( ..xxx.xxx ) at 2004-02-05 08:32:00    
The documentation is prety vague. I was hoping you could tell me where I can disable the function that drops everything the player has on death. All I want is the corpse with the corpse item in it's inventory with no bags or item loss. Is this possible with this sytem?

Posted by Maximus Power ( ..xxx.xxx ) at 2004-01-10 04:38:00    
Hi there, I'm quite interested in this script, but here in Germany HOU wasn't released untill now.
Do you have a SOU compatible version of this script, or an idea how to import it into a SOU Module?

´2nd...
It makes PC corpses lootable, Monsters as well?

I would be glad to get some links, maybe by mail?

Greetings and thanks
Maximus

Posted by AnDenix ( ..xxx.xxx ) at 2003-12-27 17:19:00    
So, here is it. I checked on my 1.59 version of NWN and it works perfecly smooth. I understand it might be a bit of a complicated package. But it really the most CPU conserving way as it is. However I consider making an alternative release. Much easier to use and without limbo areas or additional objects created in game (Much CPU expensive as well).

Posted by Fleshmelter at 2003-12-23 06:56:00    
Ahh you must endeavor to make it so, for HotU is vital to my conquest of the NWN gaming community, and for this to be part of my glorious, epic campaign it....must...comply >:)
_________________________
PW Action Server:
| Chaosgate |


Posted by AnDenix ( ..xxx.xxx ) at 2003-12-18 13:54:00    
That is the second, bugfixed release of my package.
I'd like to note that it is not compatible with Hordes of Undedark. Yet.


Posted by AnDenix ( ..xxx.xxx ) at 2003-12-15 11:03:00    
I realize that there are seweral bugs in my first release still persist, so I will be posting second, revised version with major bugfixes and sample module included.

Posted by Fleshmelter ( ..xxx.xxx ) at 2003-12-13 16:25:00    
Perhaps if yours could be used by those that don't use HCR, then it would be different even moreso.

It however is still good bit of scripting, keep up the good work.

Posted by AnDenix ( ..xxx.xxx ) at 2003-12-09 20:11:00    
I did not know that, the only thing I noticed that most of the public PW modules like Nordock drop an ugly placable to simulate player's corpse. I wrote this for my own PW module and decided to share it here. I am glad that someone else had already fixed this issue before me but I am to offer an alternative script.

Posted by Sir Elric ( ..xxx.xxx ) at 2003-12-09 17:29:00    
FYI this is already part of HCR3.0 and HCR3.1

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters