This script package is designed to do one thing : give the possibility to make patrols of guard (or whatever creature) easily for builder. These patrols have a user defined pattern, and at most 10 people in it. It follows waypoints with a specific tag (explained later). If the patrol is disturbed (fight or talk), then it will resume at the next heartbeat after the disturbance is over. Check the readme or more info ! ENGLISH and FRENCH version
Hmm i have a problem getting it to work. The guards disappear before they get very far. Hmm maybe i have changed some of the default scripts on accident. Can't figure it out.
Havn't tried yet, but it sounds promising. I've been wanting creatures moving in formation for a while now.
Posted by Ayath The Loafer ( 83.92.xxx.xxx ) at 2005-02-04 23:50:00
@ Manntra
Look at lines 163-165 - those are the line with the guards confirming orders.
Simply remove the DelayCommand( Speakstring
DO NOT remove the "; break" bit at end of lines
For the guard leader I think you should consider if the guards can change formation without being told.
If you decide to change it, you will find the leader's commands in lines 141-143
Put two strokes "//" in front of the lines. Don't erase the lines. You might reconsider and want them back.
Posted by Manntra ( ..xxx.xxx ) at 2005-02-03 16:58:00
How can I mod it to the guards can't talk at all.. just patrol quietly.
Posted by Taern ( 80.125.xxx.xxx ) at 2005-02-02 03:44:00
Yeah but what about the pattern ? If I use your technique, the NPCs would just bump into each others, one of them may be left behind, etc.
In the mod I included, every guard follow the leader's orders, and the patrol doesn't move if everybody is not ready to go (i.e. one of the guards went far away to kill an enemy).
Anyway, I'm not explaining very clearly (and I apologize for that but English is not my mother tongue), so just check out the mod if you're curious, or else don't.
Posted by Kebus ( 69.39.xxx.xxx ) at 2005-02-02 00:01:00
Yea all you need to do is give everyone the same tag... ie the gaurd would have a tag of "xxx" and the sergent would also have the tag of "xxx" and they can both folow a set of waypoints with the same tag sequence.
Posted by Taern ( 84.4.xxx.xxx ) at 2005-02-01 09:18:00
What is already possible is having a NPC following waypoints without scripting.
My script allows for making a whole group of NPC (i.e. guards with an officer) following one set of waypoints and being positioned in a user-defined pattern.